Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Please excuse me while I wipe drool off my keyboard...
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Ignore the shooty dog thing.
the whole cylinder is crooked, that's why it's like that, my own futuristic architecture :D as for the lighting, it's a semidome, so that might explain why it's a bit weird. the only thing I'm not sure about to be completely honest is whether you get hard or soft shadows in space. like don't you need an atmosphere for lightrays to bounce and give ambient lighting? Drac
No, I meant 'a' crooked light among the thousands. I wouldn't be so picky normally, but I've heard that they rend you limb from limb with crits over on cgnet.... It attracted my eye the second I looked at the image, so it is noticeable. And now that I've seen it once I can see it repeated elsewhere :^(
Looking great man. The only thing i might crit is the infamous Bryce-mat on the right. :) Architecture is top notch and as for the lighting...i dont think anyone at CGtalk has enough space travel experience to bitch about the accuracy. :) Since its scifi anyway, why not use whatever looks good.
Rudolf Herczog
Digital Artist
www.rochr.com
I read the whole thread, and you're impressing a lot of people there even with your Bryce and Wings toolset! :) I agree with many of them on the scale -- the windows really add to the illusion of size, and your models are outstanding. My one crit on the scale is that the structure on the right (where your robot will be) looks a bit huge compared to the other buildings, meaning that your robot may end up being physically larger than any large set of windows you have there. Is there enough distance between the foreground structure and the others to account for the size? If so, why isn't there another bunch of buildings or two between them? What I normally do in a situation like this is check the #3 view in Bryce and just compare the size of one wireframe to the others. Size and distances might not be obviously apparent in a render, but it does subtly affect the final image, especially in the lines of perspective and most especially if you have any atmosphere (which I know you won't have because it's in space, but still...). Anyway, it just seemed a little off for me because I recently did a Bryce image where a person looks larger than a castle tower because the tower was in the very far-off distance. With distance you lose detail, color saturation, and focus, and I just didn't get the same sense here with your last test render. Sorry for the critique, by the way, but I thought I'd point it out before you do any more work -- although the line of ship/craft traffic that you're planning will probably bring the issue up without my having mentioned it anyway. I would have posted this comment in the CGTalk thread, but I didn't want to impact it and your contest rating with what might seem like a negative comment. All in all, I love what you've done so far. :)
you're a real gem, april, thanks for taking the time and the consideration. and you're absolutely right. there are two reasons it's like that: 1. i imagined the 'air traffic' would make up for the distance. as in make the ships bigger and bigger as they approach the tower/balcony thingie. 2. i need to tell a story, and whatever model i'll end up doing needs to hold a little orb with a galaxy in it that needs to be visible. so yeah, don't know, i might just add more buildings in between to make the transition or something, although the scene is really messy and the textures are crappy if i bring them in the foreground. might just make the thing smaller. don't know, tomorrow i'm starting on the planet and starscape, so i'll get a better idea of where to put things once that's done as the general background. many thanks again, i look forward to more critique from you :) Mihnea
"Pre-fabricated models are not allowed to be used. These include models generated from Bryce and other parametric model generation software". Think I'll enter anyway, just tell them I'm a newbie Maya user... Nice work, btw, drac. AS
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It's most likely going to be Zbrush 2.0, I'm laying some hopes that DAZ gives us some sort of modeler for B6, or at least true booleaning with export. yadda, yadda, etc, blah...;o)
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"I want to be what I was
when I wanted to be what I am now"
AS quotes Pre-fabricated models are not allowed to be used. etc So what happens if you build a model from scratch in Bryce using prims? Your scene is looking good, Drac! Interesting work on the lighting/windows etc.
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
@Draculaz: "the only thing I'm not sure about to be completely honest is whether you get hard or soft shadows in space." Shadows in a vacuum are 100% sharp ('cos there's nothing to bend/perturb those dead straight light rays). But they will still have variation within them, depending on the light source. If the light source is a pin-point, then the shadows will be 100% black (except where they get washed out by reflections from surrounding objects; even then the transitions would be sharp). If the light source is disc-like, then the shadows at the edges will still be sharp, but not at full density. Then they'll get gradually more dense as they move towards the centre. That's the umbra (the totally dark bit in the middle) and the pen-umbra (at the edges). The closer to the object, the larger the umbra. Hang on, I'll grab a picture...
TheBryster; "These include models generated from Bryce and other parametric model generation software". I take that as no matter what, Bryce cannot be used to enter the contest. (along with vue, terragen, etc) Otherwise. I would be a booleaning fool, and enter the contest. AS
Contact Me | Gallery |
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Credits | Personal
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"I want to be what I was
when I wanted to be what I am now"
AS: That sucks!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
yea it really sucks! I had this GREAT Idea for the contest, but apparently over at CGtalk they think putting tens of thousands of primitives in a specific order is "prefabricated" and thus they rule out bryce rolls eyes Oh you know what? lets all go buy 3DS Max 7! that way we can win a free copy of 3DS Max 7!! WOOT!!
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Attached Link: http://www.cgtalk.com/showthread.php?postid=1678925#post1678925
sorry for the huge size, wanted to give you all a nice perspective on where i'm at. doing okay, visit the post for a more detailed explanation of what's coming next :)