Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
I made a wound in a figures chest by setting the particular mesh object to solid and clicked positive, and used a negative rock to make the hole. If the figure is clothed you have to do it to the clothes as well. You need to ungroup the poser figure first, and then regroup it once you have it right. Best to do it in a new document and then copy and paste to your scene.
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I'm working on a scene that requires a human figure with deep holes on its chest... I just discovered that's impossible to do this with boolean operators in Bryce... Am I wrong? Is there a way I can get this working?