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Subject: 3 Experiments...nice result


Claymor ( ) posted Fri, 29 October 2004 at 10:47 PM ยท edited Sun, 04 August 2024 at 1:44 PM

file_137588.jpg

This started off as three seperate experiments:

1.Model something similar to a lamp that Ang pointed out in the textures link I posted last week.

  1. Use a light dome. I never bothered with one before becase I didn't want the hassel of putting one together but I came up with a simple way to do it leveraging Wings.
  2. I liked the look of the bricks and for some reason wanted to try making something that looked like bullet holes.

The render time was almost all day due to the lights but the result was cool...now I just have to be patient enough to do it again with a good texture on the arm and lamp bits rather than something I quick tossed on to match the wall piece.


Zhann ( ) posted Fri, 29 October 2004 at 11:24 PM

Looks mighty nice to me!

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Kemal ( ) posted Sat, 30 October 2004 at 12:15 AM

Nice modelig, Clay, is it gonna be free stuff item ? :)


danamo ( ) posted Sat, 30 October 2004 at 1:22 AM

Hoo Boy! That looks excellent! I imagine Ang is going to want to have your babies when she sees this,lol. The lamp looks a lot like the lamp in the pic you mentioned. Oh, great background too, and thanks for the great tip about the light dome.


pogmahone ( ) posted Sat, 30 October 2004 at 1:30 AM

I thought this was a reference photo! The lamp is really great, love the way you got the rusty effect where it meets the wall. The glass is very convincing as well. The stonework texture is great, but the angle where the two walls meet looks a bit crisp and sharp. In my experience bullets make a shallower, wider crater, some of them at a bit of an angle. P M H (expert in bullet holes in walls)


Erlik ( ) posted Sat, 30 October 2004 at 3:45 AM

Yep, at first sight, I also thought this was a photo. That's bullet holes in stone walls, pog. Which are really not holes, but bits kicked out by the bullets. Yeah, I'm also an expert - on bullet marks on stone. Seen em enough. And if you want to know how a mortar marks the stone, just ask. :-/ Make the boolean terrain much shallower and apply a very light whitish-grey texture on them, and check "Transfer texture". That should give you the look of a bullet mark on stone. The lamp arm has a great texture, cause it's corroded bronze, right? Only it shouldn't be sinusoidal or random, but from the top down.

-- erlik


RodsArt ( ) posted Sat, 30 October 2004 at 6:34 AM

Wow, that's a fantastic model, on top of that the finish render is amazingly real.

___
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pogmahone ( ) posted Sat, 30 October 2004 at 6:39 AM

hmmnnn....I suspect it's either bronze with an iron plate at the back, which is rusting, or some kind of cheap base metal that's been painted to look like bronze, and is rusting through. If it was genuine bronze or copper that had built up a genuine verdigris patina, the verdigris would have leached down the wall, staining the stone. ROTFL - Claymor will ban us from his thread if we don't stop Sorry Claymor, it's a fantastic bit of modelling and I'll stop horsing around now :^)


TheBryster ( ) posted Sat, 30 October 2004 at 9:14 AM

Very nicely done too!

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Ang25 ( ) posted Sat, 30 October 2004 at 9:27 AM

OMGosh!!!! I love it!!! Ok I've stopped drooling now and my heartbeat is returning to normal. Phew, this is so excellent looking! Any chance of a wings tut and/or Freebie? S**t you've got that lighting so perfect it does look like a photo. :-D I really really like this (as if you couldn't tell)


Incarnadine ( ) posted Sat, 30 October 2004 at 11:14 AM

Excellent modelling and a great render. Very well done IMO.

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sackrat ( ) posted Sat, 30 October 2004 at 11:49 AM

Love the wall texture !

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dvd_master ( ) posted Sat, 30 October 2004 at 12:29 PM

Incredible, looks like a photo. It's awesome.


Claymor ( ) posted Sat, 30 October 2004 at 2:21 PM

Ang...I'd put this up as a freebie but at the moment I have nowhere to load it.


Slakker ( ) posted Sat, 30 October 2004 at 4:06 PM

I don't like how the bullet holes are just BLACK in the center...the broken area around the entry hole would probably be spread out farther, and the actual hole be much narrower. Depending on calibre, velocity, trajectory, and distance, of course... Wow, I sound almost intelligent.


Ang25 ( ) posted Sat, 30 October 2004 at 5:52 PM ยท edited Sat, 30 October 2004 at 5:55 PM

How big is it Claymor? I mean the model...Just curious
;) Also I was curious as to which program you made the lamp in?

Message edited on: 10/30/2004 17:55


Claymor ( ) posted Sat, 30 October 2004 at 6:32 PM

The bit on the wall is a lattice created from pic of an antique detail piece...I can send the pic.
The lamp and the arm were both done in Wings.
The lamp is about 560k I can send that
The arm is over 2Mb kinda big...
My mail will allow it though if your does.


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