Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
I thought this was a reference photo! The lamp is really great, love the way you got the rusty effect where it meets the wall. The glass is very convincing as well. The stonework texture is great, but the angle where the two walls meet looks a bit crisp and sharp. In my experience bullets make a shallower, wider crater, some of them at a bit of an angle. P M H (expert in bullet holes in walls)
Yep, at first sight, I also thought this was a photo. That's bullet holes in stone walls, pog. Which are really not holes, but bits kicked out by the bullets. Yeah, I'm also an expert - on bullet marks on stone. Seen em enough. And if you want to know how a mortar marks the stone, just ask. :-/ Make the boolean terrain much shallower and apply a very light whitish-grey texture on them, and check "Transfer texture". That should give you the look of a bullet mark on stone. The lamp arm has a great texture, cause it's corroded bronze, right? Only it shouldn't be sinusoidal or random, but from the top down.
-- erlik
hmmnnn....I suspect it's either bronze with an iron plate at the back, which is rusting, or some kind of cheap base metal that's been painted to look like bronze, and is rusting through. If it was genuine bronze or copper that had built up a genuine verdigris patina, the verdigris would have leached down the wall, staining the stone. ROTFL - Claymor will ban us from his thread if we don't stop Sorry Claymor, it's a fantastic bit of modelling and I'll stop horsing around now :^)
Very nicely done too!
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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1.Model something similar to a lamp that Ang pointed out in the textures link I posted last week.
The render time was almost all day due to the lights but the result was cool...now I just have to be patient enough to do it again with a good texture on the arm and lamp bits rather than something I quick tossed on to match the wall piece.