Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
The largest you can render in Bryce is 65535 x 65535 pixels. It's 218 inches per side. But the actual size depends on your memory and the space on your hard disk. I tried just once, to see how would it come out. The Bryce BMP was more than 4GB in size. A little too much, ain't it? :-) Anyways, what you want would be 10200x4800 pixels and is not a problem. The problem is, Bryce doesn't have a good procedural grass for closeups. So you'd need to import grass from something like Grass or Twig or whatever. That's for foreground. You can see an example in my gallery in Heart's Ease Lake. That grass might have been a bit better, but I messed bump maps, although it still looks pretty good. I rendered that at 2600 x 3500 and it looks pretty much the same. http://www.renderosity.com/viewed.ez?galleryid=570467 The other way is to do what Flak did: used bits of grass photos and arranged them around. That would look even more realistic, you'd just need to take care with arranging so you don't get a pattern. See "Ri'aka Field (s07)" in his gallery. http://www.renderosity.com/viewed.ez?galleryid=569685 For the background grass, you can always use Bryce terrains, the way I did for the background forest. But you'll get only straight tall grass. You might mess with the textures to get that wind-blown look, though. Or mix photos/models with Bryce terrains... Hope this helps a little.
-- erlik
Yes Bryce can Make awesome Realistic Renders...Check my Gallery out..I use Bantam Grass which is one awesome Freeware program...I have had over 400,000 Polys which came out to be like 100,000 Blades of Grass in a Render for a Client...Which i cant show until they Approve it but it came out very nice...One Scene I am working on has over a Million Poly's just in Grass alone and I am thinking on Boosting that up even more... As for Render sizes I usually Render mine out at 3200x2600 @300-600DPI or Better for Postwork and it always shows up Nicely...
Biggest I did was 303mb, 12million polys, about 15,000 objects. Bryce started to groan a bit by then!
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Bryce file size on mine was not that big for this one, only about 80mb. Notice the filesize on the render BMP is about 57MB. If you do a Bryce render to disk at your proposed size be sure you have around 1GB or more free disk space to hold the BMP file. Once it renders you can save it as a jpg and only take 4-5MB but you'll need 200-300MB for the rendered file plus some space to do things with it and save it. Nothing sucks quite like doing 2 hours of postwork and doing a save only to find that you have no room to put it on your drive. I also get to about 300mb bryce files and my computer starts to groan. It takes hours to save and the screen takes a couple of seconds when I move the camera. That can be fixed with ram. I usually only render these files at 1600x1200. I do post at double the final resolution then scale to 800x600 for the challenges/etc.
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Attached Link: http://www.stevepetersdigital.com
I am a Photoshop retoucher and was looking into Bryce. I was wondering what the largest file is that can be rendered in Bryce? Also, can you get enough detail that you could blow something up to 34"x16" @ 300dpi? I want to create some grassy rolling hills, and wonder if the grass would be photo realistic at this size? If so, could someone please send me a close up of some grass? Thanks steve@stevepetersdigital.com