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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Texturing Realism


Warangel ( ) posted Mon, 08 November 2004 at 10:08 AM · edited Wed, 25 December 2024 at 2:18 PM

Always so much to learn. So I purchased a very realistic face and body texture for V3. Works great on the body, as I used Photoshop to adjust HUE and colour to a light grey/white with a hint of purple. Now, onto the face. I do these adjustment, and it affects the lips and makeup as well. I am kind of a noob at Photoshop and Poser, and am trying to find ways of modifying her face texture, but without affecting the lips and makeup. Are there any packages in the marketplace one might recommend, or perhaps a tutorial on how to do this? Basically, need to take a flesh coloured face to white/grey, but leaving the makeup and lips intact. Thanks in advance.


maxxxmodelz ( ) posted Mon, 08 November 2004 at 10:39 AM

Basically you would create a mask around the areas you didn't want colored, then reverse the mask, and a apply the same color correction operation you did on the body. If you don't know how to use the mask tools in Photoshop, then do a google search on it, or perhaps someone here has a tutorial on how it's done. Or you can find how to create a mask in the Photoshop tutorials.


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Warangel ( ) posted Mon, 08 November 2004 at 10:54 AM

Ok, will have to look into masking. Thanks for pointing me in the right direction.


Warangel ( ) posted Mon, 08 November 2004 at 12:15 PM

Ok, so using a quick mask worked fine for the lips. But the eyeshadow is far too subtle a blend. I really need help with this please. How can I apply eyeshadow to a V3 figure that has white/grey skin? I am such a noob, lol. Thanks again for the help.


nomuse ( ) posted Mon, 08 November 2004 at 1:18 PM

Take a look around for "Make-up" packages. You should be able to do something with layering a nice eyeshadow out of a make-up package with the base texture you are modifiying.


Warangel ( ) posted Mon, 08 November 2004 at 1:57 PM

Ok Nomuse, that's a good idea. I am unsure a bit though. Will those apply makeup with flesh tones, or are they JUST makeup and lips? If they are the latter, there's my solution.


Aeneas ( ) posted Mon, 08 November 2004 at 2:54 PM

After you opened your texture in photoshop, save it as a copy. Then add a new layer and paint on that one with a soft brush set to some 50% transparancy and set the blend mode to color. That way you keep the skin structure from the bottom layer. When done, save, then flatten layers and save as jpg or so for Poser. Do NOT overwrite your original file. Add something to the name when you save the jpg. To keep the lips like you want, add a layer mask to your top layer and paint the lips. (only black and white. Try out which one you need. Finding things yourself is good for memory)

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Warangel ( ) posted Mon, 08 November 2004 at 4:25 PM

Indeed. Thank you. I will try these things out and post some images for direction.


AntoniaTiger ( ) posted Mon, 08 November 2004 at 4:37 PM

file_139924.jpg

Pretty well all this can be done in other good paint/edit programs -- I've done the same in PaintShop Pro.

Look into saving the mask seperately from the image. Sometimes you might need to work on the same area in different image files, such as a transparency map, a texture map, and a bump/displacement map.

And this image was created in Poser 5, using the same texturemap and lighting, and some shader nodes to warp the gamma curve. You could change the colour of the face by adjusting the base diffuse colour as well.


Photopium ( ) posted Mon, 08 November 2004 at 10:52 PM

Use "Hue/Saturation" tool and adjust the colors seperately. On the bottom, you've got a sliding scale to choose the range of color you want the tool to modify. You can isolate things pretty well this way without the pain and heartbreak of endless masking. -WTB


face_off ( ) posted Tue, 09 November 2004 at 4:54 AM

I usually use the Diffuse colour node in the mat room and tint the white colour red, brown, whatever to get different hues. I find it easier than fiddling with texturemaps.

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Warangel ( ) posted Tue, 09 November 2004 at 7:37 AM

Ok, well I bought a wonderful makeup package here on Renderosity. It did most of what I needed, so great job... My next question on this is about the skin itself. I took a flesh tone texture from a model, used HUE/Saturation of -100/-95 to try to get the greyish, slightly purple tone I was after. Then some brightness/contrast to bring up the white level. It was too grey. but I lost all the detail of the texture. How can I bring it up from grey without losing the facial detail?


AntoniaTiger ( ) posted Tue, 09 November 2004 at 8:28 AM

Guessing a little, but brightness and contrast could be what you need to work with. Possibly gamma too, which can be used to adjust the colours too. I reckon you need to start with a higher-contrast image, rather than trying to recover the contrast after changing saturation, but try it both ways. (NB: I don't use Photoshop, so I can't be more specific)


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