Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
You can create a cloud plane then lower to just above the water - play with the various cloud settings, textures, colors, etc to get the effect you're looking for. :) As for bringing an object in front of another - every time you add an object to the scene, it's placed at the world center x=0, y=0, z=0 - you get the picture?? You can move it around by 'hand' - moving it around with your pointer after you've selected it. Or you can use the editing tools - the 'reposition' one. I'm not at home so I don't have Bryce open in front of me to tell you exactly where these things are or how to find/use them - I hoped you're able to understand my ramblings. :) Good luck!
Thank you for the info on making 'misty' effect on water. I know how to move things around but, what I need is to know how I can move an object IN FRONT of some other object I have already on my picture. For some reason it goes behind the object. I have a picture I am making, water, rocks etc. I have several sea gules and I want some of them in front of the rocks. But, no matter how I move them, they go behind the rocks when I render the picture. BJ
It sounds like you're having some fundamental problems with object placement. In order to get your objects placed where you want them, you have to "think in 3D". I suspect that the problem you're having is that you're clicking on the objects, and then dragging them around the screen with the mouse. This is not a very effective way of moving the objects: it's imprecise, and (as you've seen) you can only move the object around in 2 dimensions - namely the dimensions of the current camera view plane. Instead, click on the 'edit' pane at the top, and you'll see some handy tools for moving around your objects. Select an object by clicking on it, then use the object resize and movement tools to place the object. The little drop-down triangle menu next to the controls lets you select "world space", "object space", or "camera space" for the 3-D coordinate system that the tools operate in. That subject is a little advanced: but the easiest thing to note is that "camera space" works just like draggin the object around on screen: the 'x' direction moves it horizontally, and the 'y' direction moves it vertically. The 'z' direction (surprise!) moves it toward/away from the camera. Also, when positioning objects, move the camera around often. If you find a particular view you like, mark it with a camera memory dot so you can come back to it! I find the trackball to be very handy. When positioning an object, rotate the camera around it from different angles, making adjustments. --flick
Attached Link: http://members.home.net/bjshaven/
Thank you so much. I love learning new programs and this one is so much different from any I have ever used. Appreciate the tips. BJAttached Link: http://www.petersharpe.com
Ive been wondering that too many times... but then i came across the site of peter sharpe he has a lot of good tutorials there id advise most new users (such as myself) to go there and take a lookThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: My Web Site: BJ's Haven
Also, how do I bring an object that I have added IN FRONT of another object? Each time I add something, it goes behind the previous object. But, after I make a picture some times I want an object in front instead of behind an object. Sorry for the two questions in one. I have only been playing with Bryce 4 for less then a month. I have some picture up on my Bryce Gallery but want to make better ones. Thank you for all your help.