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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Vue4pro never ending cow bugs


bonnyclump ( ) posted Wed, 10 November 2004 at 3:37 PM · edited Wed, 25 December 2024 at 8:19 AM

Well not only is it impossible to render star fields using the the render cows because of the mad star flicker that is created when using the cows but now poser objects using motion blur in the render settings do not work with the cows either. This makes the cows useless and senseless because advanced features do not work with the network render cows. This worries me.


agiel ( ) posted Wed, 10 November 2004 at 4:41 PM

Ok... lets start with the usual questions : - do you have the latest version of Vue installed on all machines of your network ? - what is your operating system ? (mac, windows, both ?) - is the motion blur not imported from Poser to Vue ? did you try to re-create the motion blur in Vue ?


maxxxmodelz ( ) posted Wed, 10 November 2004 at 7:55 PM

"is the motion blur not imported from Poser to Vue ? did you try to re-create the motion blur in Vue ?" There's no way that I'm aware of which allows you to export "motion blur" data from Poser to any other application. The only way to do this would be to export motion vector data, which Poser is not capable of.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Helgard ( ) posted Wed, 10 November 2004 at 8:25 PM

Well, if the model is animated in Poser, and the motion is fast enough, there will be motion blur in an animation in Vue, but not for a still picture. I get motion blur when rendering Poser 5 animations in Vue


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maxxxmodelz ( ) posted Thu, 11 November 2004 at 12:14 AM · edited Thu, 11 November 2004 at 12:14 AM

"I get motion blur when rendering Poser 5 animations in Vue"

Right, but that's Vue's motion blur making the calculations for the effect. What I mean is, if you turn on motion blur in the Poser render settings before importing the scene in Vue, those settings aren't carried over to Vue. You have to enable motion blur in Vue, just the same as you do in any other app. Vue can import the animation, but it's not transferring the blur... that's done at rendertime. Message edited on: 11/11/2004 00:14


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


wabe ( ) posted Thu, 11 November 2004 at 3:47 AM

Why is there no motion blur on stills? You simply have to do an animation and render an in between frame. Obviously in the start and end frame the speed is zero, therefore there is no blur. But on in between frames, when the speed is not zero it is. I did it several times.

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petshoo ( ) posted Thu, 11 November 2004 at 4:10 AM · edited Thu, 11 November 2004 at 4:11 AM

If you run a search in the e-on tech support database, you'll find that a work around to the flickering strafield problem has been there for a long time (involves copying a file to your rendercows), and also that the problem is definitively fixed in release 4.54. But I think I already told you this, bonnyclump. If you don't install updates, don't expect the problems to be solved by sheer miracle!

As for Poser motion blur issues, I've never run into this problem. Did you contact e-on tech support? If find they are very good at following up and usually very helpfull - sufficiently rare nowadays to be noted, I guess.

Message edited on: 11/11/2004 04:11


timoteo1 ( ) posted Sat, 13 November 2004 at 5:16 PM

Actually, I was the one that reported the problem in the E-on tech support forums (among MANY, MANY others! God, do they actually beta-test ANYTHING at Eon?!?) and it has NOT been up there for a long time.

Also, the 4.54 release DOES NOT fix the problem, as it started again on my render farm and I had one machine that even copying the new file over did not fix. Now I just have to leave that machine out of the renders.

Also, you don't need to have Vue Pro installed on your other machines, just the RenderCow, which is supposed to auto-update when you run a rendcow render.


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