Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 05 8:40 pm)
My own figure preference is the P5s. It should be a quick and easy job. I have been working on a step-by-step tutorial on figure creation in Poser at this Yahoo group http://groups.yahoo.com/group/PoserCC?yguid=199414274 Here's what I wrote, but I also need some feeback to see if I'm explaining it right :O) You need at least P4 pro pack for this or P5. Load the following figures: nude Don or Dork, a pair of dress shoes, a pair of dress pants, and a dress shirt and conform the clothing figures to the male figure. It also helps to go to body in the parameter dials and change the name of the figure to something like shirt, pants, LShoe, etc. rather than Figure 1, 2, 3, and so on. remove all IK from the male figure under "Figures" and "Use Inverse Kinematics." Also select body on the figure and then go to Window-Joint Editor and then press Zero Figure. Now we're ready to begin. The goal for this figure is to take the 5 figures-2 shoes, pants, shirt and human and make them one while also eliminating a lot of unneeeded geometry in the male figure that sits under the clothes. Go to file-export-wavefront OBJ, select single frame and get to the hierarchy selection window. Now comes the tedious part. Select all the bones that you'll need to create a proper figure, or more to the point deselect the bones/geometry in the male figure that won't be needed in the new figure because they'll be covered by clothes. Now continue thru the export process, saving the file with whatever name you like. Then when you come to the dialog box that gives you 6 check boxes, check only: Include existing groups in polygon groups. Save the file and we'll get to the import and setup room part of the program next time. Also a reference photo would be some help. If we put our heads together, I think we can come up with something quite superior to the free mesh available at force.net. Do you have a modeling program?
I've been on a serious Star Wars kick lately and collected every single Poser SW figure I could find. Try this link for a Poser-ized version of that rebel pilot: http://www.3dgladiators.com/filecenter/ I've downloaded a bunch of meshes from the site you listed as well and am slowly working on making Sebulba a Poser usable figure. But, its way tough (at least for me) since the mesh is not grouped at all. So, at the outset, I've gotta group it all. FLS13, I'll be taking a look at your group - thanks for the heads up!
"I've downloaded a bunch of meshes from the site you listed as well and am slowly working on making Sebulba a Poser usable figure. But, its way tough (at least for me) since the mesh is not grouped at all. So, at the outset, I've gotta group it all." That's the tricky part with creating figures. You're always best off trying to create something from an existing Poser figure or clothing and then accessorizing them. Much easier that way.
"That's the tricky part with creating figures. You're always best off trying to create something from an existing Poser figure or clothing and then accessorizing them. Much easier that way. " In most cases, I agree. Sulbulba however, is too unique to simple add on a new head. Since he had 4 arms and no real legs. The person who modelled him also modelled seperate clothing as well, so once I finish this, I'll have both a figure and conforming clothing to boot. Its just a long, slow process.
I agree with you, Xantor - there are a couple of Clone Warriors that are way out of proportion - but the helmets look great. Same thing with a TIE pilot I found - he's badly proportioned, but his 'gear' looks great. Selbulba, on the other hand, is just too unique a figure for FLS's recommendation. Though many are not.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.