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Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)

 

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Subject: Greeble plug-in


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brainmuffin ( ) posted Wed, 10 November 2004 at 10:01 AM

Actually, that's a great idea! I was looking for something to submit..... I'll do it now. I don't know if I'm too late for Nov. or not... Am I, Brian?


mdesmarais ( ) posted Wed, 10 November 2004 at 3:17 PM

I'm pretty sure he is wrapping the current issue in the next few days. .. . wait for next month and make it more complete. (with lots of maps for us lazy sluggers ;-) Maybe falconperigot can contribute the nice one he used on the sphere? Markd


falconperigot ( ) posted Thu, 11 November 2004 at 4:06 AM

That's kind of you Markd. I'll happily let brainmuffin have it if he wants to include it.


brainmuffin ( ) posted Thu, 11 November 2004 at 8:38 AM

I'd be glad to, FP. You can e-mail it to me @ thebrain.brainmuffin.studios@verizon.net


mdesmarais ( ) posted Thu, 11 November 2004 at 8:40 AM

You're welcome! I like the look of it- can't quite put my finger on it, but I know I like it. Maybe the bits of lighting? Or the fade to gray? Looks like a future asteroid city. . . In another vein, I was pondering (during my commute) whether it would be possible to do something more procedural. If you added/multiplied a bunch of shaders together, it should be possible to get adjustable layers of greeble effect. . . I'll try and play with it later today. If the tree gets too awkward but the idea seems sound, I'll make a custom shader for generating greebles with Agrooves. Markd


falconperigot ( ) posted Thu, 11 November 2004 at 9:53 AM

file_139706.jpg

"Squares" work quite nicely... (that's what I used for the flecks of light in my image above - glow channels squares with a low threshold.) THis is AGrooves using a proceedural shader. All that I did here was change the value sliders to give the different results but the threshold and tile numbers would give a lot of variation. Will email you the pic, BM. :-)


brainmuffin ( ) posted Thu, 11 November 2004 at 11:15 AM

That's cool. Thanks for the pic, btw. What I'm working on is similar, except I'm using small tileable maps, and I'm planning on mixing them with a procedural mixer.


GWeb ( ) posted Thu, 11 November 2004 at 9:37 PM

file_139707.jpg

I spent 15 minute on this model with dynamic extrusion. I think it is the only true modeling tool for greeble. It need improved tesselate to put multiple grids to save me some time on the windows. City method 14


GWeb ( ) posted Thu, 11 November 2004 at 9:39 PM

file_139708.jpg

Rendered image with GI City method 15


GWeb ( ) posted Fri, 12 November 2004 at 12:42 AM

file_139709.jpg

Windows study Right greeble is with nurbs. City method 16


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