Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
There are several ways to unparent: Using the Hierarchy Window, just drag the object to its new parent. For some reason this doesn't do so well for UNIVERSE as parent. If the child is a prop, go to Object->Change Parent If the child is a figure, go to Figure->Set Figure Parent
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
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Stroustrup
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The mask going all caflooey when you parent it to the stick is probably due to the stick having a scale other than 100 on the x, y, or z. Thus when you parent the item to the stick, Poser imposes the new scale on the child. You can get around this a number of ways. One is to use the grouping tool on the stick and spawn a new prop. This will make the current scale the default (100 percent) for the stick. Another thing you can do is load a box prop, parent the stick to the box and parent the object to the box, and hide the box. The object will appear parented to the stick, but you can move both around in your scene by moving the box. Use the object editor to make the box invisible when you are done. You can unparent props by selecting universe in the Parent options editor. Or drag and drop via the Hierarchy Editor as mentioned above. You can not unparent a cr2 figure this way, but you can parent it to something new, such as the ground plane. For example, say you have a cr2 parented to another cr2 and decide you want to unparent the child. You can parent the child to another object in your scene. If you want to get rid of parenting all together, load a box, parent to the box, then delete the box. This will return the child to the universe.
One reason it could go "caflooey", is if the parent element is scaled, and uses 'propagatingScale' channels, rather than 'scale' channels, this would cause the child to addopt the scale of the parent, this could have particularly bizzar results if any rotations are applied to the child. If this is the cause of the problem, one solution is to open the parent item in a text editor and do a global Search and Replace of the string "propagatingScale" with "scale" (case sensitive). Do this on a copy so as not to damage the original. If scaling opf the stick is the cause, another solution would be to export the scaled stick as an object, then reimport it, and parent your mask to that.
Cross post.
Shadownet, you beat me to it by 2 seconds!
"You can not unparent a cr2 figure this way..."
You can't parent a figure to the UNIVERSE in the Hierachy Editor, but you can parent it to the UNIVERSE by selecting its Body, then from the 'Object' menu 'Change Parent'.
Message edited on: 11/12/2004 13:59
You can also unparent a figure by dragging its body to UNIVERSE in the Hierarchy Editor.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
OK, going to check that one out. I don't want to post wrong information!
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
lesbentley, you're right. I remembered something I did in the hierarchy editor a couple of months ago, but apparently I remembered wrong. The hierarchy editor does not work for unparenting a figure. My bad.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
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Sounds like a radical child rearing practice, non? Anyway, how, once something has been parented to something, do you unparent it? For example, I have a mask that is auto smart-propped to Vic3's head. I want to put it on a stick (the mask, not her head, but maybe one day...). When I try to parent it to the stick, it just goes all caflooey. Hope that makes sense. Thanks.