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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Did you know Vue 5 can do this?...


jimgranite ( ) posted Wed, 17 November 2004 at 10:55 AM · edited Sat, 28 December 2024 at 11:27 AM

file_143341.jpg

A glowing cube! All the light in this scene is emanating from the cube. It is set on global radiosity with indirect lighting. The cube is set to be 100% luminous, and you make it glow by turning the gain on sky lighting way up to about 16-20. For an outdoor scene you have to turn the color of the sky down to black or it will totally wash out the image. This took 6 hrs to render at 640x 480. I used user settings to get the best result in the least time.


rodluc2001 ( ) posted Wed, 17 November 2004 at 11:09 AM

WOW ! what great experiment !! fanstastic ! i think this can do many possibility !! thanx !


nanotyrannus ( ) posted Wed, 17 November 2004 at 11:45 AM

I agree, that's a great idea, I will definately have to try that for indoor lighting when I get a chance, Thanks for sharing!


LuckyLook ( ) posted Wed, 17 November 2004 at 12:50 PM

YESSSS !!!!! Was one of the things I was wondering about !!! When I was using C4D for my renders, I sometimes lit my scenes using luminosity on objects and I was wondering if Vue could do the same !! Thanks for the info :) :) :) :)


Ms_Outlaw ( ) posted Wed, 17 November 2004 at 1:53 PM

Very cool, thanks for sharing.


SAMS3D ( ) posted Wed, 17 November 2004 at 2:20 PM

So cool....I am getting anxious again waiting for this in Vue Pro


Veritas777 ( ) posted Wed, 17 November 2004 at 3:58 PM

This would make a great lighting effect for a UFO scene!


war2 ( ) posted Wed, 17 November 2004 at 5:19 PM

real nice looking experiement, thanks for sharing!


dlk30341 ( ) posted Wed, 17 November 2004 at 6:31 PM

Excellent tip! This will come in quite handy :) Thank You!


Helgard ( ) posted Wed, 17 November 2004 at 6:46 PM

Guess how we will be doing Lightsabres from now on?


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sittingblue ( ) posted Wed, 17 November 2004 at 7:48 PM

an amazing tip. Thanks for sharing!!

Charles


BeZerK ( ) posted Wed, 17 November 2004 at 9:21 PM

This is a very cool tip, thanks. I haven't done too many indoor scenes myself, but I can think of a great many possibilities for this. Thanks again.


wolffenrir ( ) posted Thu, 18 November 2004 at 1:44 AM

ohhhh, great news!! I was wondering if there was a way to make some kind of neon lightning.... I'm going to try it, thanks for the tip!!


TheWingedOne ( ) posted Thu, 18 November 2004 at 4:07 AM

This looks very cool! Hopefully this will be implmented into VuePro 5 as well. :)


Richmathews ( ) posted Thu, 18 November 2004 at 4:47 AM

So we have text and we have glowing light emitting materials........I think we have neon lettering!!! The possibilities are endless!!


impish ( ) posted Thu, 18 November 2004 at 5:00 AM

Oh how my poor computer is going to hate me when Vue 5 Pro comes out. 3 years of courses on lighting and luminaire design at University and now Vue will let me model lights so they are more than point sources or clusters of point sources. I was pretty much sold on getting Vue 5 Pro before and waiting patiently for it. Now I'm impatiently waiting for its release :-)

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Dale B ( ) posted Thu, 18 November 2004 at 5:52 AM

Oh boy...... (looks at all of Davo's and Dendras's scene construction kits). This just opened up the window even further. If you can pull this off with liquids...Lava illuminated scenes. Or toxic sludge. And the metablobs could get into some interesting looks, as well...


Angelouscuitry ( ) posted Thu, 18 November 2004 at 11:34 AM

How does the gain in the sky effect the image, it looks like it's in a room?


svdl ( ) posted Fri, 19 November 2004 at 7:04 AM

This is cool! So it's possible to light a scene from glowing coals/embers, or red hot iron, yummie!

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war2 ( ) posted Fri, 19 November 2004 at 8:42 AM

the effect is actually better when it is in a room angelouscuitry, it gets realy washed out if its outdoors as jimgranite said. im not 100% sure but as i understands the gain in the sky effect is a measurement of how much the lightsource(s) affects the "room space", im sure e.on woudnt explain it like that but thats how it works in my eyes:) so when its inside in a enclosed environment the effect gets better since the walls bounces the light and since the enclosed environment doesnt have a big ass sky that affects the room space like a overgrown lightbulb the lightsource(s) comes off much better. anyway, thats my plain language explanation im sure someone will come around and rectify it :)


Angelouscuitry ( ) posted Sun, 21 November 2004 at 6:25 PM

Or maybe the .vue file you showed us? = )


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