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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Poser 4 or 5? You CAN apply the background pic to a one sided square instead of importing it. That will enable you to resize it without any pixelation (within reasonable parameters of course)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Poser 4 resamples the background image to your display window's current resolution. So, if your display window were 250x500, the background is scaled down to that res. And it stays that way, even when you render to a new, larger window.
Setting your display window to 1000x2000 probably isn't an option, eh?
On the other hand, Poser 5's Firefly renderer can use the full resolution of your background image, and does a fairly good job of upsampling if necessary, although the included P4 renderer suffers from the same flaws noted above.
The recommended solution in P4 is to create a background prop (a simple square prop from your Poser primitives should do), and apply the background image to that as a texture.
Message edited on: 11/19/2004 06:47
Hey THAT's a neat trick, LD. Never thought of that. Thanks :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Your other option is to render without the background, and save to an image format which includes transparency information - PSD, PNG or TIFF. Then it's easy to composite your render onto the original background in an image editor such as Photoshop. This method has the advantage of not needing to worry about shadows, and will not be affected by the colour of your lights. If you want shadows, on the other hand, the background prop is the way to go.
AntoniaTiger: background colours are irrelevant, since Poser renders those bits as transparent so it doesn't matter. This is much easier and more accurate than "green screen" type effects. Little Dragon: yes, of course it does - wasn't thinking. But doesn't having a high ambient value wash out the image? Oh, I know, I'll just try it for myself instead of picking holes. :)
EnglishBob - strangely enough, background colour does seem to matter even when the background is going to be masked out. Poser appears to take this colour into account when it anti-aliases the edges of the figure. It's a very subtle effect, and you may never notice it (especially if you use Poser's default greyish background), but I was rendering-out some animation frames using a high contrast magenta background, and when the resulting figure was composited onto a dull, monotone background image he looked like he had a faint pink glow all round him.
Of course, it might just be the way PSP7 handles alpha channels ;) but thinking about it, anti-aliasing works by averaging-out high contrast areas of colour, so Poser has to work off something in order to apply AA to the edge of the rendered figure. Even if that 'something' is a background colour that isn't going to be part of the final render.
Message edited on: 11/20/2004 01:39
hitting head I'd stopped using the square prop with the background pic on it because I'd get shadows cast onto it. So simple to just turn off shadows on that prop! Duh! Learn something new every day! Thanks folks! Liz
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
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I have made a background image (in a separate scene) at the size I want my final Poser image - say, 1000x2000 pixels. However, when I import that background bitmap into Poser, add my scene characters and props and render it at 1000x2000, the background that looked fine in an image editor suddenly has a chronic case of pixelation. Any way to stop this happening?