Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 10 10:15 am)
Visit the Carrara Gallery here.
Attached Link: http://digitalcarversguild.com/
Will Eric's(Digital Carvers guild)new plugin help, try checking it out . MikeI was not after atmosphere but it was fun to be on it. Separating Glow and Aura is what I actually was after. It can be very bothersome to apply glow on an object. I am thinking of a new realistic light physics that is needed in Carrara; lights that hit on an object creates aura. I am away from home and will post scene file tonight. :)
Good news I drew a new Light Emitter theory diagram. It is going to take me a while to make good first plug ins for Carrara. I have never done it before but I am going to try. What plug ins may include: 1) 3 different light emitters. 2) Material settings for objects for light emitters in texture room. 3) Polygons breaking down upon light emitters and material settings
Actually Shonner you are wrong the earth does have a glow. Though technically if you look at all of our images they are slightly wrong in some way showing that slight glow:) http://www.geographicguide.com/earth-nasa.htm http://www.racine.ra.it/planet/testi/Foto/apollo8.htm http://starryskies.com/The_sky/events/lunar-2003/earth.moon.jpg
The top view of earth have too much aura but it was just for example only. Earth does have alot of light scatters and may glow chemically in gas from distance view. If you take shots with your camera in space it would look like that depending on what lens you used. If you use sensitive light measurement device you will find that the light still scattering in the sky til 10 pm. Other light scatters from other side of earth is after 2am.
My image (thread 34) actually has exactly the result I was looking for. The aura is very thin and very minor and is actually barely perceivable (This effect is more artistic than real so I wanted it to be very minor). My example is showing how it can be done pretty easily. You can change the magnitude or the color to get the level of desired effect (be it realistic or artistic or cartoonish or whatever). The glow will only appear on the lighted side of the planet and falloff to zero at the shadow line with a perfect gradient with respect to the light source. This should satisfy the question that was originally posted. The back of the planet will not be lit at all. -Kix
-Kix
Back of earth do lit some it depends on what camera, film, and lenses you use and it gives you different results. The truth is that the lights do lit some in the back due to massive of radition from sun. If you have a greenhouse and half of it is covered with no light from sun. The light scatter still lit in the dark space.
I performed some light testings how the light plays in the environment. The data is with an sphere object toward a soft light blue with a fogger emitter: Light refects the object at approx 50% to 80% depending on intensity of fogger, light blub, and the position of camera. The 50% of sphere that is direct reflect from blub is visible of its surface. Approx 20% of dark area is measured as the size of the light blub, in this dark area may increase blur contrast depending on the distance of the camera in back of the sphere and the distance between light blub and sphere.
Attached Link: http://www.nasa.gov/mission_pages/cassini/multimedia/pia07577.html
Tethys in the Dark http://www.nasa.gov/mission_pages/cassini/multimedia/pia07577.html A close inspection of this image reveals that there is more of Saturn's moon Tethys here than is apparent at first glance. A slim crescent is all that is visible of the moon's sunlit side, but the left half of the image is dimly lit by "Saturnshine," or reflected light from the planet lying off to the left of Cassini's field of view. Tethys is 1,071 kilometers (665 miles) across. On occasion, useful details about a moon's surface characteristics can be revealed under such dim illumination, as in PIA06168. This view shows principally the Saturn-facing hemisphere of Tethys; north is up. Craters along the terminator, the boundary between day and night, are Penelope (at the top) and Antinous (at the bottom). The image was taken with the Cassini spacecraft narrow-angle camera on Aug. 3, 2005. The spacecraft was approximately 842,000 kilometers (523,000 miles) from Tethys. The image was taken with a filter sensitive to wavelengths of polarized ultraviolet light centered at 338 nanometers from Tethys and at a Sun-Tethys-spacecraft, or phase, angle of 144 degrees. Image scale is 5 kilometers (3 miles) per pixel.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Is there anyway I can use Aura without Glow?