Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)
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These images make me want to drag out my old floorplan Snapshot combat rules. I can't find my Azhanti High Lightning deckplans. Putting on an environ suit and going into a zero-g liquid hydrogen filled room to defuse a bomb was cool stuff back in '82.
www.youtube.com/user/ShawnDriscollCG
But dont give up on glow and glare because your method on your model might be different than mine. The backdrop really help with adjustment alot. By the way, Glare effect works great
Message edited on: 11/25/2004 02:38
Thanks fellows, Shonner, I wish I had my original copy of Azhanti High Lightening, have you seen the price they go for on Ebay? I play on home made maps when some odler freinds drop by... Gweb thanks for the advise, I will use that backdrop with your permission, when I reach that point. Right now I'm just working to get the model right, which is hard enough.Everything right now is redered with eight distant lights, four above and four below, at the four "corners" and pointed at the object. mike
Have you tried putting that texture also in the BUMP parameter of your shader? I'm curious how that makes the hull plating look.
www.youtube.com/user/ShawnDriscollCG
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Having gotten a bit more familiar with the tools in Carrara 4 I decided this weekend to redo the model of the Traveller space ship I've been working on. This is the progress I've gotten so far. Unlike the original this is a single mesh so far, and I believe all but "movable" piece will continue to be part of the single wire frame. Shader Domains make this, not only practical but preferable, while previous versions of Carrara made it easier to make the model out of several small objects. I've also build most of the detail into the mesh, that I was earlier using a bump map for. This is just a test shader used to show off the hull details. As always comments, suggestions or criticism welcome. mike