Sun, Jan 26, 3:09 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Gunshot wound


Stage_Rose ( ) posted Sun, 28 November 2004 at 11:31 PM · edited Sun, 26 January 2025 at 3:00 PM

Is there a tutorial out there that would show me how to paint a gunshot wound onto either a texture or a picture? Or a product that would accomplish the same thing? I need a gaping hole kinda thing... Thanks in advance.


estherau ( ) posted Mon, 29 November 2004 at 3:52 AM

have u got a drawing software eg adobe photoshop??? love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Stage_Rose ( ) posted Mon, 29 November 2004 at 5:58 AM

Yes, I have Paintshop 7.


estherau ( ) posted Mon, 29 November 2004 at 6:52 AM

Okay, well bring in your texture. Duplicate the bottom layer. "Save as" (in case you forget later) the whole thing with a new name eg gunshot wound chest, so your original hasn't been altered. Now you just have to experiment a bit. Paint on the top layer. The gun shot is just a black hole but the edges will be a little uneven maybe and the centre might be darker, and towards the edges might be a blue black colour to give a feeling of depth. Use a dotty brush on low opacity with a red colour to make some bruising around the hole maybe. Then use an eraser with low opacity to rub some of the stuff out around the edges of the red part. I actually did make one once but I've forgotten how I did it. But try things like that I think. Let me know if it works. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


PapaBlueMarlin ( ) posted Mon, 29 November 2004 at 1:10 PM

Hmmm... do you have P5? If so you can do some displacement making followed by texturing and layering in Photoshop. The effect of the shot will vary greatly with the type of ammunition, the distance, and what part of the body has been shot. In class (I have a MS in Forensic Science)they showed us a picture of a woman who was shot 3 times with a shotgun at close range. The shot to the head caused the lower part of the head to explode. The shot to the chest ripped off a lot of her skin to reveal fat and underlining tissue. And lastly the shot to the arm nearly severed it from the body. Of course there was blood spatter and brain tissue in several places. My suggestion is that you get a little morbid and do the research to figure out what kind of effect you want.



Stage_Rose ( ) posted Mon, 29 November 2004 at 2:03 PM

No, I am working in P4, unfortunately. I keep thinking I should upgrade, but then I think 'I don't really NEED half of the stuff that comes with it.' As I am creating a scene from a book, I do have a reference for what it should look like. She's put her hand over a musket barrel and the shot has gone through it, through her breast and out through her back. The wound to her hand is describe as a 'gaping black hole'. I have looked at a few pictures of gunshot wounds as well. I was just wondering if there was something out there that could give me a step by step, but I may just have to play around with it. :-) Thanks!


PapaBlueMarlin ( ) posted Mon, 29 November 2004 at 4:09 PM

What figure are you working with. If it has multiple material zones, transparency maps might do the trick...



Stage_Rose ( ) posted Mon, 29 November 2004 at 4:16 PM

I am working with Victoria 3.


PapaBlueMarlin ( ) posted Mon, 29 November 2004 at 4:39 PM

So you should be able to attempt this :) I'm not sure how good the effect will be. Get the UVs from DAZ's V3 page and then create a white layer and darken the holes were you want them. Then set those materials invisible and apply your transmap.



Stage_Rose ( ) posted Mon, 29 November 2004 at 8:41 PM

Oooh, I hadn't thought of that...duh. Thanks for the suggestion! I'll let you know how it works out. You're being very helpful and kind. hug


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.