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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Anybody figured out a way to make face room maps bigger?


madriver ( ) posted Thu, 02 December 2004 at 11:26 AM ยท edited Fri, 22 November 2024 at 6:57 PM

I have been away from P5 since I got it (gasp!) 2 years ago (could it be that long??). I avoided P5 because it was frustrating, incomplete and buggy. I've since re-discovered the app since I'm working on a project requiring dynamic clothing. Of course, there are still some things that drive me crazy, but with the recent patches, P5 seems quite a bit more user friendly. And maybe it's just me but it also seems faster, one of my early pet peeves. I love the face room tool but the 512x512 maps seem pretty useless unless you're doing web work only. I'm hoping against hope that maybe in 2 years someone has devised a workaround...?


ArtyMotion ( ) posted Thu, 02 December 2004 at 12:37 PM

Yup, there is ... Make sure your original front and side photos are a power of 2 ... 512, 1024, 2048. I haven't tried 4096 yet, but I would expect that it might take a lot of processing power if it does.


dan whiteside ( ) posted Thu, 02 December 2004 at 1:42 PM

I'm pretty sure that with P5 SR3 the max map size went up to 1000x1000. This may have changed with SR4. But I think (and subject to correction) that anything bigger gets downsampled to 1000x1000.


ArtyMotion ( ) posted Thu, 02 December 2004 at 2:03 PM

I just tried a front and side photo that measured 2048x2048, and the Face Room will save a finished texture that size. The only caveat is that the original front and side photos HAVE to be a power of 2 .... ie: 512x512, 1024x1024, 2048x2048. Anything different WILL be downsampled to the next lower size.


ArtyMotion ( ) posted Thu, 02 December 2004 at 2:09 PM

OK I just verified. 2048x2048 does seem to be the new limit in SR4. I tried 4096x4096 and it said "images larger than 4096 are not supported."


dan whiteside ( ) posted Thu, 02 December 2004 at 2:15 PM

Good to know Arty!


madriver ( ) posted Thu, 02 December 2004 at 2:48 PM

Wow! Good to know. Thank you both very much!


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