Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 9:24 pm)
Hi Khai, <------------------------ (does that rhyme?) ;=]
Q. " ... are the shocks modeled as part of the leg or as seperate entities?" A. The "shocks" are modeled as 2 separate objects, i.e., entities. The Upper Piston (UP) is a slightly larger diameter than the Lower Piston (LP). The origin (green cross hairs) may be set using the cursor or with numerical values. The end point (red crosshairs) may be set using the same method as the origin. Access the origin and end points using the Joint Editor (JE) ... Note - (NOT the "Display Origin" in the properties window). JE = [menu] "Window" ---> "Joint Editor" You can usually obtain satifactory results by just using the cursor. After you have set the origin and end points ... Parent the UP to the appropriate body part (or object). Parent the LP to the appropriate body part (or object). Set the UP to "Point At..." the LP. Set the LP to "Point At..." the UP. As long as the parent(s) of the UP (and LP) remain within proper limits, the pistons will appear to slide in/out of each other. - - - - - -
Q. " ... how does one precisely set the origins? (bascially with number rather than by hand/mouse?" A. The origins may be set precisly by clicking on the numerical value with the parameter dial and entering a numerical value. (up to 6 decimal places) Note - P4 only shows 3 places but store 6 places ...P5 shows all 6 places - - - - - -
Q. " ... well.. how do you work out where to put an origin working from 0/0/0(poser zero point)" A. The "origin" is called the "Center Point" when you are using the JE. They are the same location. The absolute position of the object(s) in the Poser studio is determined by the x, y, and zTran values. (an exception to this is when an object is parented to another object) (then, the absolute position is controlled by the parent object)- - - - - -
I hope this answers your questions ... if not, please feel free to ask again. cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Ah, now I think I understand what you are asking. The picture in NOT intended to show you how to MAKE a piston. It is only intended to show you how to make 2 separate objects OPERATE like a piston. Ok? Would you like to know how to make a piston using only poser? cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Smartass? ......... for taking an hour to put together a special edition graphic and trying to help explain something?
Sorry, but I guess I am just confused. ;=[
My apologies if I have offended you.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hullo all. I ran a search through the forum in an attempt to find a tutorial on hydraulics. I found a few images posted by someone and while its great at showing me how a real-life piston works, it doesnt really help in the way of Poser. If anyone could toss me a link to a tutorial or point me in the right direction, i would greatly appreciate it.