Fri, Jan 10, 6:05 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: Pandromeda announces special Poser/MojoWorld Crossgrade


bclaytonphoto ( ) posted Mon, 06 December 2004 at 10:08 AM · edited Tue, 07 January 2025 at 1:13 AM

Attached Link: Special Offer

Registered owners of Poser 4 and 5 can get MojoWorld 3.0 Standard for only $99... Time limited offer. (Dec 20)

www.bclaytonphoto.com

bclaytonphoto on Facebook


Phantast ( ) posted Mon, 06 December 2004 at 10:23 AM

It's not very clear from the web site what are the new features of v3 over v2.


randym77 ( ) posted Mon, 06 December 2004 at 10:38 AM

Interesting. I don't know much about Mojoworld. I tried a demo once, and couldn't really do anything interesting with it.

What does Mojoworld do? How compatible is it with Poser? How does it compare to Vue?


Meshbox ( ) posted Mon, 06 December 2004 at 10:39 AM

The announcement also says that they will be supporting Poser imports, still and animated. They will also support Shade format. And, they used my ToonSanta model on their ad :-) chikako

Best regards,

chikako
Meshbox Design | 3D Models You Want





Lynn ( ) posted Mon, 06 December 2004 at 11:04 AM

Hello all, I may be in a unique position when it comes to talking about Mojoworld as I handled North American and Japan operations for e-on software for several years (makers of Vue), and now manage the worldwide sales and marketing for Pandromeda, makers of Mojoworld. Mojoworld takes a different tactic than both Vue and Bryce. I see Vue and Bryce as "scene creation" tools whereas Mojoworld is a "world creation" tool. With Mojoworld, you generate the entire planet in one swoop, then you populate individual scenes. With Vue and Bryce, you are more likely to start with the scene and then fill in with more props if you need to turn your camera. You dont have the camera turning problem with Mojoworld, because there is world in every direction -- its a true planet! Their core technologies are also different -- Mojoworld is entirely procedural/fractal, but you can bring in Vue/Bryce style heightmaps and stick them right into the planet's skin in Mojoworld. You can also export big patches of land from Mojoworld into these products. I know Vue 5 now supports some procedurals but not on a planetary basis. Im planning on writing an article for mojoworld.org on using Vue and Mojoworld together. Right now, Mojoworld can support imports of most major formats. What you will see though is Mojoworld supporting native .pz3 imports, first frames in the base product. Animation will appear in a separate plugin. If you have more questions about Mojoworld, come on over to the Mojoworld forum. I dont want to stink up the Poser forum too much with non-Poser answers :-) Best regards, Lynn Fredricks Pandromeda


randym77 ( ) posted Mon, 06 December 2004 at 11:19 AM

So, would you say Mojoworld is mainly for animations, then? Seems like a waste to create a whole world if you only need one scene. o_O

And will it be able to import dynamic hair and cloth?


Lynn ( ) posted Mon, 06 December 2004 at 11:27 AM

Come on over to the Mojoworld forum -- Ill answer questions there... Best regards, Lynn Fredricks Pandromeda


bclaytonphoto ( ) posted Mon, 06 December 2004 at 2:45 PM

Animation is just one thing Mojoworld can do...

www.bclaytonphoto.com

bclaytonphoto on Facebook


movida ( ) posted Mon, 06 December 2004 at 2:53 PM

Mojo worlds are stunning (I have it) and the .pz3 import is very good news :)


ronstuff ( ) posted Mon, 06 December 2004 at 3:15 PM

Lynn - thanks for the info. Can you tell us what the differences are between the Standard and Pro versions? I can't seem to find a comparison chart on the website, and reading advertising-lingo in the descriptions doesn't really make that clear. Also, is there any possibility that a Poser sidegrade offer will be made on the Pro version?


pakled ( ) posted Mon, 06 December 2004 at 3:27 PM

I'm just wondering if Mojoworld 1 or 2 will show up on one of those "English Art Mags" anytime soon..;) I tried the 30-day demo of Mojoworld, but got lost..did one posting..;) It does great stuff, I wouldn't turn it down..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


calyxa ( ) posted Mon, 06 December 2004 at 4:05 PM

if you go through each of the feature tour screens for MojoWorld, each item that is pro only or is different between pro and standard will say as much -- for example, in the feature tour item for "MojoViews Positioning Cameras" it says: "In MojoWorld 3 Standard, you can switch between the Camera View and Top View. MojoWorld 3 Professional supports multiple views: Camera, Top, Bottom, Front, Back, Left, and Right." -calyxa

______________________________________________________________________________________

Check out my Elemental Hexagons deck, created with Photoshop, Bryce, MojoWorld, and Poser


Phantast ( ) posted Tue, 07 December 2004 at 10:02 AM

I have Mojoworld 2 but have never really got round to learning it. As far as I can see (largely from the manual), because it works at the planetary scale, placing individual items as small as human figures is rather hit and miss.


randym77 ( ) posted Tue, 07 December 2004 at 4:13 PM

Interesting. What do people use it for, then? Unless you're doing SF or flight simulator stuff, I don't understand why you'd need an entire planet.


ronstuff ( ) posted Wed, 08 December 2004 at 10:12 AM

I think the idea is that this is a fractal world that is generated almost instantly based on parameters you select. The whole world does not really exist except where the camera can "see" it. Instead of you having to tediously create a heightmap or use a terrain editing tool to "sculpt" every aspect of the landscape, it is all done for you, and quite realistically too. Then you just fly around the planet looking for an area that is similar to what you want, plop your camera down and modify to suit yourself - or just generate a new world repeat the process. You can zoom into any area as close as you want and use just as much or as little of the world as you want. This is unlike Bryce and Vue which have very finite limits to the terrains they generate, so depending on where you place your camera, there may or may not be a suitable continuous background available. In Mojoworld, no matter where you place the camera, there is terrain and atmosphere extending in all directions. If you have ever tried to create a detailed heightmap or use a terrain sculpting tool, you will know how difficult it is to make something that looks real because it is hard to draw the level of detail required for close work. For example, compare a coastline scene in Mojoworld to one in Vue or Bryce and you will see that the Mojoworld one is much more realistic because of the very small irregularities in the waterline. In Vue and Bryce a coastline often looks more like it was gouged out by a gigantic shovel, leaving very little detail. Of course, you can edit your terrain in Vue and Bryce to achieve the same level of detail and realism, but you first need to know a bit about geology and what the parameters of a "real" terrain are and then you must be able to draw or sculpt that. To say the least, it is a very tedious and time consuming task. I would agree that Mojoworld is not for everyone because it is very different from Vue and Bryce which are more powerful in the long run, but also much more difficult to master. I see Mojoworld as being suitable for those who want to quickly generate a realistic (or alien) landscape with all the desired features (mountains, rivers, lakes, seashore, desert etc.) without having to create each feature manually. On the other hand, some people find it very rewarding to hand-sculpt every aspect of their terrains.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.