Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)
You obviously haven't looked at David, have you? This seems to be the new approach for Daz3D models' body parts. The reason may have something to do with JPs; best to ask Daz about that.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Grouping doesn't affect the way a mesh bends. Bloodsong's book has a fantastic example of the same mesh with the same joint parameters and vastly different slicing, and they all bend the exact same way. Of course, DAZ claimed not to know this and that's why M3 has different grouping (which also happens to break the morphs and force you to buy new sets).
That's a very good point (which Bloodsong makes very convincingly in the book). It doesn't affect JPs and it definitely has no material 'zone' usage. Makes one wonder...
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Since there's no technical reason to do it, they might have done it as a way to catch mesh thieves trying to sell items on Turbosquid or e-bay. The non-functional grouping could be a kind of trademark in that way, something a stupid thief would leave in when he tried to resell the mesh under a different name, and get caught as a result.
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