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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 21 9:06 pm)



Subject: Retiming animation - compressing frames?


maxxxmodelz ( ) posted Sun, 12 December 2004 at 7:00 PM · edited Mon, 21 October 2024 at 7:31 PM

Ok, here's what I've done. I have a 60 frame animation sequence, and I want to compress it down to 45 frames. I went to "retime animation", chose frames 1 to 60 as the source frames, then 1 to 45 as the destination frames. I'm assuming this is correct for compressing keyframes. However, after pressing OK, I scrub over my timeline, and it's still running at the 60 frames I originally keyframed. What am I doing wrong, or what am I NOT doing that I should be? It's P5 with all service releases. PS: When I try to retime keys, I'm expanding/compressing for the "Posing Camera". Does it make a difference what camera I have selected when running this operation? I don't see why it should.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


xantor ( ) posted Sun, 12 December 2004 at 7:41 PM

You have to retime anything that moves in your scene so you select each one and retime the animation, once you are done that, you have to change the highest frame in your animation to the retimed number (in this case 45) poser doesn`t automatically change the number of frames when you retime the animation. Expanding or compressing the posing camera will not work usually, because the posing camera automatically moves anyway.


xantor ( ) posted Sun, 12 December 2004 at 7:43 PM

You have to retime each figure in the scene but not the conforming clothes, just to make that clear, the clothes don`t need to be retimed, neither do any props on the figure like hair or guns etc.


maxxxmodelz ( ) posted Sun, 12 December 2004 at 9:14 PM

Got it. Thanks, man.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


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