Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)
Is there a reason (I'm guessing the reality of the landing craft design may be the reason) that you couldn't raise the landing craft in the water so that the cargo deck is just above the water level.
Message edited on: 12/16/2004 19:30
Dreams are just nightmares on prozac...
Digital
WasteLanD
Hmmm, I wonder if it would be possible to add a magnet to the water to create a "hole" for the LCM to sit in. And then parent that magnet to the hull so that it moves whith the LCM. Something like a JCM, only that the LCM is the joint. Or maybe just create a (hole) morph that follows the path of the LCM and animate the morph and the craft at the same time ? Nice modelling, btw ! :-) I remember building the Airfix LCM (And the Sherman that was included) several times in my childhood. Great little kit ! stahlratte
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Ok, but Dr Geep, the landing craft is travelling over the surface of the "Poser Ground". So if I do this to the magnet, and make the shape of the polygon (New Group) exactly fit the shape of the boat, and parent the magnet to the boat, and the boat moves over the water, this zone will follow the boat and affect the new polygons coming under the boat? And excuse my ignorance, how do I make the depression negative. I want the water down, not up. (PS I now regret not doing your magnet tutotial, lol)
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Hi Helgard, re: "So if I do this to the magnet, and make the shape of the polygon (New Group) exactly fit the shape of the boat, and parent the magnet to the boat, and the boat moves over the water, this zone will follow the boat and affect the new polygons coming under the boat?" Yes. .... Except, the depressed area will appear to "jump" as the polygons in the ground go from depressed to non depressed and vice versa.
re:"And excuse my ignorance, how do I make the depression negative. I want the water down, not up." Make yTran for the Magnet negative (-) instead of positive (+) and the "group" will be depressed (like Uncle Stuffit) instead of raised. - - - - - -
re:"(PS I now regret not doing your magnet tutotial, lol)" It's never too late, is it? - - - - - -
You can find a Magnet tutorial HERE. You can find another Magnet tutorial HERE.- - - - - -
cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=ockham&Topsectionid=0
Helgard, Check around in free stuff. I seem to recall that Oakham created a displacement python script that would do what you need. I recall the example was a canoe in the water, and the water surface was depressed below the canoe so as not to fill it. Good luck! Shogakushashogakusha. The python script you are talking about is the Eureka script we discussed earlier. It unfortunately won't work in P4. I haven't tested it with the wave deformer either, so I am not sure how they will interact.
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It looks from that SPR photo that they had dummy landing craft actually on the beach. According to the film website, they had some genuine LCVPs for the at-sea shots, and used an LCM to carry the actors -- I suppose they needed room for cameras and stuff. Looking at the pictures, and the relative heights of the figures and the hull sides, I can believe they used an LCM as a floating set. And I'd agree that those landing craft on the beach are a bit crudely done. Not even any markings?
Attached Link: http://pmms.webace.com.au/reviews/vehicles/misc/lcm3/lcm3.htm
Something I turned up on the net... A review comparing two 1/35 scale kits. Buried in the details is a figure for the height of the rear bulkhead of the well-deck -- 6 feet and 4 inches. With the 50-foot length, and the side elevation on that page you should get some idea of how the deck and waterline compare.Looks like I was mistaken about the line of the well deck. It's definitely high at the bow, and then drops. I found some pictures which showed an empty LCM(3), and that model review shows the line on its pictures of the parts. For a loaded LCM you could probably fake it anyway, unless you're getting close, with a dummy deck. At the beach, down comes the ramp and the tank climbs up and over, but the LCM isn't moving and you could use magnets or anything.
Maybe I just don't understand, but the square magnet doesn't move. I can make the magnet affect a square area that corrsponds to the size of the landing craft, but when I move the landing craft, and the magnet with it, the magnet only affects the square area I originally created. The square depression does not move with the landing craft. I can get a depression to move with the landing craft, but that depression is circular, and doesn't do the trick.
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I see only one solution. For long distance shots, let the water fill the interior, and just use a camera angle that doesn't catch the water inside.
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