Thu, Nov 28, 3:57 PM CST

Renderosity Forums / Poser Python Scripting



Welcome to the Poser Python Scripting Forum

Forum Moderators: Staff

Poser Python Scripting F.A.Q (Last Updated: 2024 Sep 18 2:50 am)

We now have a ProPack Section in the Poser FreeStuff.
Check out the new Poser Python Wish List thread. If you have an idea for a script, jot it down and maybe someone can write it. If you're looking to write a script, check out this thread for useful suggestions.

Also, check out the official Python site for interpreters, sample code, applications, cool links and debuggers. This is THE central site for Python.

You can now attach text files to your posts to pass around scripts. Just attach the script as a txt file like you would a jpg or gif. Since the forum will use a random name for the file in the link, you should give instructions on what the file name should be and where to install it. Its a good idea to usually put that info right in the script file as well.

Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: ___futures__ generators In Poser ProPack?


tromnek ( ) posted Thu, 16 December 2004 at 11:19 AM · edited Sun, 28 July 2024 at 7:59 PM

I'm using Poser5 and don't have access to ProPack's python.

I've created a class to help me easily iterate over a figure hierarchy from any body part. I have another class that iterates over a pose (pz2) file for selected actors and parameters.

They both rely on 'futures generators' in particular the 'yield' statement.

Is that supported in Poser ProPack? What version of python is in ProPack and could someone tell me the default location of the python libraries relative to Poser?

tia,
ken


ockham ( ) posted Fri, 17 December 2004 at 10:36 AM

ProPack uses 1.5 .... the base DLL is always in the same folder with Poser.exe, and the other LIBs and DLLs are always directly under runtime/python. There's no future.py module in my P4 setup, though I do see a future.py in P5.

My python page
My ShareCG freebies


tromnek ( ) posted Fri, 17 December 2004 at 10:14 PM

Thanks. Maybe I'll rewrite my objects to return a big list instead.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.