Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 5:49 pm)
They've got a 30-day money-back guarantee. I'm sure if you wanted to use your voucher on something else, they would let you make the exchange, as long as the voucher hadn't expired yet.
Me, I'm going to get that new V3 2005 while it's still on introductory discount. I'd have bought it anyway, so I don't think I'll regret using the voucher for this purchase. :-)
The new V3 2005 is a brokered item and vouchers can only be used on original products I thought.
"Umm..V4.. Is that possible? I did get the voucher as well." WHAT?! NOOOOOOOOOOOOOOOOOOOOO! All we need is Daz invalidating yet another model! No V4! If V3 needs improving, they should just fix those joint issues and offer an update. Plus, If they put out V4, they'll do a M4. And they barely support M3 as it is!!! Grrrrrrrrrrrrrrrrrrr....
I just put a brokered item in my cart and it applied the whole voucher, so it looks like its just a straight $10 with no strings :) I have to say that I tend to save these vouchers until the last minute possible, because I'm a hoarder ;-) and I think it's just a perception that "they come out with something new just before it expires". I think sometimes that happens, most times it doesn't, it's just that you always remember the times when you've gone "Damn, I wish I had waited!" Know what I mean?
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Finally was able to access DAZ (backbone problem for a time). The word at the forums is that the voucher will cover only 50% of brokered items. Some items (like Utilize's stuff) are on the spendy side, so even at 50%, the $10 would get fully used. One person wanted to purchase a $10 item that was brokered and was only able to use $5 of the voucher. So.....it depends on the cost of the brokered item apparently.
Noticed that DAZ took alot of stuff off their website. Looking at Vehicles, and even though I have the 2n1 Cuda. It isn't there anymore, and a whole lot more of other stuff. Unless if you check on one product, then press on other "Customers also bought...", you will have access to the other.
Message edited on: 12/21/2004 15:35
My thoughts exactly, FishNose. :*) My thoughts exactly, Hawke. ;0P I've really been looking at the Liquid Halo product, but it is still a little too much.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
 -- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
I agree, Fishnose. My mother always used to say, "Don't look a gift horse in the mouth." In other words, don't complain about something that's freely given. I think DAZ is great for all they give to their customers. I appreciate every little thing I can get. Maybe I just see things differently from other folks, but what's wrong with the unimesh? I've seen some amazing characters created with these products. Vicki and Mike, et al, don't have to all look alike. With some creativity and good use of morphs, they can look very different. Melanie
true. but the unimesh concept is fundementally flawed in that, only indentical twins are alike. yet, even with the work being done with dials and morphs, you can still tell it's the same figures. how? proportions. you can't get away from 'em that easily. example, (and this is not going to be PC I apologise, but I want to make the point here). 1 average man and 1 deformed man. average man, no problems. Unimesh can do it. but deformed? no. since you cannot add or remove points from the mesh, how do you remove an arm? (making it invisible does not count here!) or add a hump? a good example is the Cyclops for the freak. look at the eye. it is obivous that it is the eye sockets drawn together. (I'm not knocking the work done, only showing the limits of Unimesh). without the ability to remove points, you cannot remove the join. a new head would be more efficent. I see ppl doing wonderful things with the unimesh idea.. but c'mon. 90% of the time is would be quicker and more efficent to start over. I know that ppl will disagree, but take a look at a real world case. Gollum in LOTR. compare Gollum from LOTR 1 to when you see him in LOTR 2. they are different models and design. why? Andy Sirkis. when they realised they had a real life Gollum there on set, they realised that the model they had wasn't going to work. did they spend the time to make it work? no. they started over. now, in our world, most will try and make Mike into gollum. they will spend months tying to morph and dial him into that shape. or someone can just make a new model. Mike and vicky are good figures, don't get me wrong. but trying to reuse that mesh over and over and over again is not the way to go.
You know, I never thought about it that way. I wondered why they couldn't do a better job on the Cyclops' eye. It does look like two eyes, very close together. I should have realized - they couldn't change the mesh that much, without screwing up the unimesh textures.
I love being able use textures and morphs on all the characters, but I'm starting to come up against the limits of the mesh. I'm really not happy with the ethnic morphs. They look good in the default position - that mannequin stare. But if you try to give them some expression, it looks really weird, or you get odd lumps in the cheeks, because the mesh is so heavily morphed. I think the only way around that is to actually model the figure as Asian or African from the start, rather than try to twist an Aryan face into it.
exactly! you can only get it to so much before it fails. unfortunatly, as a community we've come to depend on this mesh ideal. the limits were visible from the start, and I'm suprised at just how much it's been pushed, but the flaws are beginning to surface now.. lets face it guys and girls. it was a good idea. but it's time to rethink and take a new track. while it did promise the ideal of not having to redo each figure from scratch, it's not working out that way.. the constraints are biting in...
I like the unimesh, but I have to agree about the flaws with the idea. Also, unfortunately building each figure from the same base mesh means that each one has the same flaws. I had hoped the customers would be able to share more of the benefits from having a common mesh, but morphs don't work ideally between them, shapes are too different to share clothes, and it seems that almost every time DAZ releases a new figure, they shift the UV mapping just enough that old textures don't look right. (That drives me INSANE. Just leave it alone, darn it.)
Just for the record the cyclops for the freak was a brokered moprh thingy from "DODGER" ...and not very well executed frankly. not necessarily a short coming of the unimesh in this instance but more the lack of attention to detail by someone who thinks that smart propping a collection of ill fiting plates to a polar bear with "eye holes" that dont match the eyes, is the work of genius ;-/ but in general I agree with your sentiment about the "unimesh" which is why good old Mike2 and V2 are still my primary poser figures.
"You jest, surely. LOL!" Hug for FishNose I just don't want to be criticized for a post that was not meant as a complaint, I just meant to point it out because I thought it was funny...All those poor little ex-voucher holders looking in the store window with no money in their pockets...hee hee hee. Oh that sounds terrible...hee hee hee You have a valid point though. After reading the Daz forum post for the 24 Days of Christmas, I just got sick and tired of everyone either complaining (bet you did too) or the other people repeating that stupid "gift horse" litany a thousand times or so. I agree, though, that it would be nice if people could voice their "concerns" more politely, and maybe not within the actual post where the gift is given. It is quite rude... Everyone go out and get a Miss Manners book right now! :)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
First off, this is not a complaint, just an observation that I would like to verify...
Has anyone else noticed that when Daz puts out a voucher, most people will spend it right away and then Daz puts out some totally cool new thing on the market right before the voucher expires? So people end up going into the Daz forum, moaning and tearing their hair a lot and doing the whole "Oh, if only I had known!" thing...;)
I don't think I'm going to spend my voucher 'til the last minute...just to see what'll happen over the next few days. I have a sneaking suspicion that Daz is going to:
Start another sale of some kind (doubt it though, they just had two)
They'll release something new on the market that everyone will want.
It seems like they do something near the end of every voucher's life that makes the coupon twice as valuable...but not a lot of people are around to take advantage of it.
Thoughts anyone?