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Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

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Subject: WIP: Is the lighting OK in this scene?


cornelp ( ) posted Tue, 21 December 2004 at 8:14 PM · edited Thu, 09 January 2025 at 11:35 PM

file_159896.jpg

I am trying to see if the lighting in this scene is good. The lights: 1 visible light outside. 2 lights inside the lamps on the nightstands. 2 lights dead center in front of the picture frames. 1 light top right corner of the view following the model. The model is not completed, working on that. Should I add more lights or remove any lights from the scene? The sunlight is on, should I disable that too and add more lights in the room? Thank You for your help...


MoonGoat ( ) posted Tue, 21 December 2004 at 8:49 PM

file_159897.jpg

Looks good except for that spotlight on the floor. If it's supposed to be from the visible light coming in from the outside, it should be more or less the shape of the window and also moved a bit toward the be. Its positioning should correspond somewhat with the other rectangular shadow on the diagnol the the table makes. One other thing is that I think the furniture pops too much, try lowering the ambience on their textures.


FuzzyShadows ( ) posted Tue, 21 December 2004 at 9:09 PM

file_159898.jpg

First, if you want realism, you may want to have the figure standing or maybe work her into sitting on the chair. Her current pose would have the mattress and bed cover showing some sort of sagging, wrinkles, etc. It's one of the hardest things to do in CGI!

Second, I would suggest a different cropping. Would you believe that some artist consider "timing" in their work? When I say timing, it's just another way of saying what elements in your scene get the most attention. As an example, at it's extreme, some artists use DOF (depth of field) to draw practically all the viewer's time to a single element in their scene. How much time do you ever take to view the blurry background in a portrait that used DOF? Usually not much. So now to my point... To me, The rug has no real significance, although it does provide a bit of balance. When I see view your scene, my eyes are naturally drawn to the oval shape the rug pattern creates, yet I don't really see the reward.

The reward, from my perspective (as the viewer), is all the wonderful detail above the rug! That's where I want to spend my time. I've included an example cropping that still lets the rug provide balance, and some framing.

Hope you don't mind my suggetions. And that's all they are, suggestions.. neither right nor wrong. Just food for thought! Btw, your image reminds me a lot of Vermeer's style. Thanks for posting.


cornelp ( ) posted Tue, 21 December 2004 at 9:49 PM

Thank you guys for your input. The view is a great change in the pic. The reason for that round in the windo light is cause of the other light that supposed to light up the model. I guess I have to narrow it down a bit and move it just a tiny bit away from the window light. Again, thankx for the input. I will work on those ideas and see what comes out. Thank You...


bazze ( ) posted Wed, 22 December 2004 at 1:47 AM

her nipples are sticking out through the bra

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pogmahone ( ) posted Wed, 22 December 2004 at 4:05 AM

valuable input from bazze ROTFLMAO - well spotted!!


Erlik ( ) posted Wed, 22 December 2004 at 5:28 AM

@bazze :-)))))) As to the light, the conical (?) spotlight following the model is way too strong. Discard it, and use a weak radial to give the pic some ambient light. turn the shadows off on it. The light from the lamps should be much softer. I suggest also putting two weak radial lights in the same colour (yellowish) close to, but behind, the figure. that would approximate the light coming from the lamps. Agree with moongoat about the window light. And it should be the colour of the "light" on the wall, too.

-- erlik


TheBryster ( ) posted Wed, 22 December 2004 at 7:50 AM
Forum Moderator

I thought that was a plastic-type bra (fetish stuff) and those were her nipples stretching the plastic...... Never mind the lighting....what's her phone number? I do have a problem with the light from the table lamps. They appear to have an orange circle casting down onto the cabinets. I think maybe they orange circle should be softened some..... Nice scene!

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All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


cornelp ( ) posted Wed, 22 December 2004 at 8:08 AM

thankx again guys, this will give me quite a bit of work on this image. The model is not finished thats why it looks funny. I just did a quick render cause I wanted to see if the light is right for the image. (I tend to have light problems in my images, so I am trying to learn that more and more). Thankx all for your great input and Happy Holidays to all.


cornelp ( ) posted Wed, 22 December 2004 at 10:49 AM

file_159899.jpg

Does this look a little better? I didnt include the model, I am working on her clothin right now, but wanted to see if the light now is OK? Thankx


MoonGoat ( ) posted Wed, 22 December 2004 at 1:09 PM

Well I can see you fixed the window lighting, looks good to me.


xenic101 ( ) posted Thu, 23 December 2004 at 11:12 PM

cornelp, don't work on her clothes. In Bryce either hide or delete her nipples.


TheBryster ( ) posted Fri, 24 December 2004 at 7:28 AM
Forum Moderator

Hey! Leave her nipples alone!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


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