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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 12:30 pm)



Subject: P5 Sleeveless Dress don't work


idocatrudiaris ( ) posted Sat, 25 December 2004 at 5:31 AM ยท edited Wed, 27 November 2024 at 12:49 PM

I buy it this dynamic dress and I tray to clotyfing for fit V3 whith all indication from the readme product. But after that simulation was locked at frame 1. I tray it to rescale this cloth but somefing dont' work and I can't finish simulation(I tray whith 15 frame). In the 10 frame I was injected Rose for V3 pose(free) and in the 15 frame I put a sit pose. Somephing dont't work and I don't know whay. Please help my if you can do that Thank's


Dale B ( ) posted Sat, 25 December 2004 at 6:58 AM

The usual reason for a simulation to fail is collision. If the dress mesh interpenetrates the character mesh at -any- point, it can fail. Scaling in itself doesn't always prevent this; dynamic clothing are treated as props, and set up to a specific figure. The V3 dresses are usually pre-parented to the hip or chest. If you've altered the body scale any, you could have poke through. Another place that collision will bite you is in body folds. Almost all of the Poser meshes have joints where the mesh interpenetrates, since they have no soft body mesh deformations and self collision detection. Sitting down, the thigh and knee joints are particularly guilty of this one. The cloth gets caught between the body parts, collides....but the body parts keep moving, and force a violation of collision; sometimes multiple violations. That said, personally I think you are trying to rush the process a bit. 15 frames is moving things awfully fast, and I think you may be forcing things too fast. From what you've posted, assuming nothing else, you are going from a zero pose to a sitting one in 15 frames (depending on your framerate that is start to finish in between a half to a full second. That is quick in the real world). At frame 10 you create a new set of keyframes, and it sounds like you did it in the middle of the process...which just about guarantees the process dies. Try it this way: (1) Set your animation timeline to 60 frames. (2) Add your clothing prop as instructed. (3) Move the timeline marker to frame 30, then inject the Rose character. (4) Move the time scrubber back and forth. What -should- happen is that as you move from frame 0 to frame 60, the default Vickie should 'grow' into the Rose character, and stay 'Rose' from frame 31 on. If this doesn't happen, then you have to start over and do it the hard way. That would be injecting Rose at frame 0, then going through the list of morphs used and setting them all to 0.000 =only at frame 0=. Then try the time scrubber again, and you should the change. (5) If you look at your animation pallette, there should be a set of keyframes at frame 0, and another set at frame 30. Click on the frame 30 line; the time scrubber should show 'frame 30 of 60'. Go to the bottom right of the animation pallette and click on the + button. This keyframes all values at frame 30. Then move the scrubber to frame 60 and add your sitting pose. You do this to avoid creating wierd effects. If you simply went to the end of the animation and set the sitting pose, then Poser would treat the interpolation as a 60 frame animation...and it would be changing things even as the character morphed, and you could get into sizing conflicts. Doing it this way, when you add the sitting pose at frame 60, Poser will (a)set the cloth and morph the character into Rose from frame 0 to frame 30 and (b)move the character into a sitting position from frame 31 to frame 60. (6) Go into the cloth room. Clothify the dress. I usually run 20 to 30 frames for settling; I've found that gives more time for the cloth to stop moving completely. I also usually check all the collision options. It adds time, but it also avoids some of the collision violations. (7) Select the figure to collide against. You can speed things up in calculation by only selecting the body parts that will collide. You don't need to do collision detection for chest, neck and head with a skirt, for instance. (8) Now that you have your settings done =save them=. If something is wrong, you at least have the setup done, and can go through them one at a time to find the problem. (9) Run the simulation, and see what happens.


Dale B ( ) posted Sat, 25 December 2004 at 7:02 AM

Oh, on point (4); if you have to do the hard way, then reset your frame counter to 30 first. If you do it the way I had mentioned, 'Rose' will grow into herself over the full 60 frames. You want that keyframe where she stops changing and the motion begins. Once you have her morphing with the timeline, you can add the extra 30 frames back.


xantor ( ) posted Sat, 25 December 2004 at 8:03 AM

I would start the animation with the rose character in place so that the clothes can fit this character, it seems a bit pointless making the clothes fit v3 and then fitting a different shaped character. Another tip is to try making the animation with the default cloth room settings but make 10 draping frames.


xantor ( ) posted Sat, 25 December 2004 at 8:06 AM

Make the first frame of the animation with the rose figure, at the fifth frame make a keyframe and at the fifteenth put your sitting pose.


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