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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 9:07 am)



Subject: What's wrong with this picture?


Blowfish64 ( ) posted Mon, 27 December 2004 at 12:35 AM · edited Fri, 10 January 2025 at 11:17 AM

file_160819.jpg

Ok, so granted I'm kind of new at this, but does anyone else see anything wrong with this picture? Number one, I used transmaps to create a suit from the V3 Morphing Fantasy Dress, but when you stretch the pixels out on the model, the lines become all jagged. Is there any way to fix this without hours of post op pain in the ass? And secondly, I used a latex material on the thing and as you can see, the skirt is a bit messed up. I have no idea what the deal is with that. Can anyone help me out there?


Blowfish64 ( ) posted Mon, 27 December 2004 at 12:36 AM

file_160820.jpg

And here's a pic of my material settings...


Blowfish64 ( ) posted Mon, 27 December 2004 at 12:37 AM

And finally, anyone know where I can find a decent set of paldrons?


xantor ( ) posted Mon, 27 December 2004 at 1:23 AM

Is the skirt supposed to be transparent? If it is you could try turning the transparency value down a small amount.


estherau ( ) posted Mon, 27 December 2004 at 1:38 AM

Make sure your transmaps are large and high resolution I think. I'm not really poser expert so I may be misleading you but I think you'll see those jaggies in photosop if you magnify up your transmap. Love esther

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dbowers22 ( ) posted Mon, 27 December 2004 at 2:08 AM

Setting Transparency to 1.0 is correrct. But also set the Transparency Edge to 1.0 instead of 0.0 and Transparency Falloff to 0.6 instead of 0.0. I find if these two values are left at 0.0 you tend to get "ghosts". Could you also show the transmap? It should be completely black for the invisible part. If you have any grey in it, that could also create the effect we are seeing. I am also wondering if the Turbulence attached to the Bump channel could be causing this problem. Do you really need the turbulance? Try getting rid of it and see if that helps.



kuroyume0161 ( ) posted Mon, 27 December 2004 at 2:39 AM

And you don't need to completely get rid of it. You can just disconnect the node from the main node to remove its effect on the material. :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


hauksdottir ( ) posted Mon, 27 December 2004 at 2:47 AM

I think RDNA had some paldrons in their free section.


zippyozzy ( ) posted Mon, 27 December 2004 at 4:11 AM · edited Mon, 27 December 2004 at 4:14 AM

What are you using to render the image file? Are you saving your image as low res or high res? It looks low to me, hense, the zagged look. Are you rendering in Poser & Photohop or just Poser? Nothing wrong with your model, you just need to smooth out the rendering a bit more. The more you stretchout an image the more jagged it will become.

Message edited on: 12/27/2004 04:14


AntoniaTiger ( ) posted Mon, 27 December 2004 at 8:04 AM

The way to eliminate reflections from transparent areas in Poser 5 is to connect the transmap image to the Specular Color input. You can sometimes get problems with JPEGs for transmaps, where higher compression levels give slight colour shifts along edges. Poser 5 will handle a PNG file, which for a transmap can be reduced to just two colours, or one bit, and give a very small file without losing detail. If you want to make the transparent parts reflective, there are ways to invert the black/white with a math node.


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