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Subject: WIP update! :D I rendered the rooms with furniture in them now :)


Rayraz ( ) posted Mon, 27 December 2004 at 5:04 PM · edited Thu, 26 December 2024 at 1:39 AM

file_160944.jpg

Here's the original, pretty much unchanged render :) I made a 2nd render with some different lighting to overlay over this in psp to make a dark and a light version. In the final website I'm going to use this in, the brightness of each room is an indication for the popularity of the story that's in that room :)

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Rayraz ( ) posted Mon, 27 December 2004 at 5:06 PM

file_160945.jpg

After some slight fiddling in psp I created this one for the dark version

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Rayraz ( ) posted Mon, 27 December 2004 at 5:07 PM

file_160947.jpg

And this one for the light version. Hope you like them :)

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killer3d ( ) posted Mon, 27 December 2004 at 5:11 PM

The dark version id really good and moody... All-in-all I feel that you have done a great job so far.


draculaz ( ) posted Mon, 27 December 2004 at 5:34 PM

yeah, definetely the dark one :D


Ardiva ( ) posted Mon, 27 December 2004 at 6:10 PM

I like the first one the best. :)



erosiaart ( ) posted Mon, 27 December 2004 at 8:20 PM

the dark one.. the secret ghost of after office hours comes alive....


Ang25 ( ) posted Mon, 27 December 2004 at 9:32 PM

:-D great job! I tend to like the dark one the best also. I love how all the rooms have different furniture and different arrangements.


lordstormdragon ( ) posted Tue, 28 December 2004 at 12:19 AM

Simply awesome renders... I'm curious about the scale of things, it really plays a big part in realistic lighting and I'm wondering how big (Bryce Units) this scene is? It's just fine, I was only wondering for my own foul purposes... The furniture and lamps and stuff really look cool. Maybe you'll make us a spin-around animation?


Rayraz ( ) posted Tue, 28 December 2004 at 5:31 AM

I've actually never payed attention to any bryce unit scale in any bryce scene I've ever made lol Neither did I spend a lot of time tweaking the lighting to make it realistic, it's a pretty basic setup really. There's two lamps in each room, I took care to put the standing lamp not too close to the one on the desk and I made sure it wouldn't be hidden too much behind other furniture, that's all that was to it :) I spend more time on the lamp shades. I don't know if that has anything to do with the way the lighting works across the room, but I do think that good looking shadows of the shades on the wall help make it more convincing. I think the main realism comes from the great phototextures which I got off mayang.com :) I tweaked most of them just a little, or combined a few and such, but that's it really :) A spin-around would be really hard considering the scene is rather memory intensive. My pc's harddisk is rambling like mad on this one leaving my cpu sleeping practically all the way through the render. Unless I get another Gbyte of memory I think the render will just be way too slow for any animation of this scene.

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TheBryster ( ) posted Tue, 28 December 2004 at 7:04 AM
Forum Moderator

Now you just need a few sims running around.......;-)

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


dvd_master ( ) posted Tue, 28 December 2004 at 9:49 AM

That looks awesome! I like the day-time kind of lit one the best, just because it feels more natural, but the nighttime one really looks awesome too. I was hoping to see this fully rendered scene after you posted those wireframes.


lordstormdragon ( ) posted Tue, 28 December 2004 at 2:20 PM

Aye, I don't think that RAM will help you render it faster... Perhaps an Athlon 64 would help, but I was only joking! Nobody really animates scenes like that in Bryce, it's just not optimal... Still, I love this scene, you've done a great job showing everyone who's boss...! "And they said it couldn't be done with Bryce. Pah!"


Rayraz ( ) posted Tue, 28 December 2004 at 3:12 PM

Well, I do think RAM will help a LOT actually! Like I said, my harddrive was rambling like mad :) To be more specific, it was working at full speed to work through 1.6 Gbyte of data while the CPU was only waiting on the harddrive most of the time. I only used 10-20% of CPU power during most the render! It was just constantly waiting on the harddrive to read and write the massive flow of data... If I'd buy more RAM then that would mean I would not need to use the harddisk so much. And since RAM reads and writes much, much faster then my harddisk, that means a significant speed improvement for managing the data which will in turn make sure that the CPU won't have to wait that much :) An Athlon64 would have had the same waiting problem and wouldn't have made a significant speed increase, if any speed increase at all :) Oh, btw, I have made animations in Bryce before :) Even some character animation!

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lordstormdragon ( ) posted Tue, 28 December 2004 at 10:32 PM

Aye, I had no idea that your scene was THAT big, my friend! You are right about the technical aspects, I simply assumed your file size was close to my max working size, which is still only around 512 MB (physical)...


ysvry ( ) posted Wed, 29 December 2004 at 12:23 AM
Rayraz ( ) posted Wed, 29 December 2004 at 4:50 AM

hehe, max br5 filesize is usually smaller then the ammount of data that's used during the render :) and yea, it was pretty huge haha, I have to merge scenes from several files to load all of it on screen! I have a thing for lotsa detail I guess :P

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