Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Check your range. (It's a property of the wind force object.) For reasons mysterious, CL chose to make wind force object come in with a range of 0.1. Which means the wind only affects things 0.1 feet (or Poser units, or whatever) in front of it. Make it 10 or 20 or whatever - something that gets the cloth in range.
Correct ... if you turn the "fan" to the side, you will see two little arms sticking out. The length of the arms pertains to the Range. Adjust the Range setting until it reaches to or slightly beyond the items you want the range to affect. The Spread Angle setting controls the size of the angle between the two arms. Increase or decrease it to control how wide of an area the wind affects.
Given that, what you can do, manubart, is make sure the dress is all zeroed out (not posed), and export it as an OBJ file with all options unchecked. Then REIMPORT the OBJ file (it should now have only one group). Go to the Cloth room, and create a simulation in section 1. Clothify the dress in section 2, and if you are going to have a figure wear the dress, set Collide Against to that figure. Save that dress to the Props library as a dynamic clothing prop. Then try it out with the wind and see if that works.
Message edited on: 12/30/2004 15:32
If you have never used dynamic cloth before, go to PoserFashion.net, and do some of the tutorials there. Or just download one of their free dynamic dresses, and follow the instructions that comes with it. Dynamic clothing is very different from conforming. The wind force is meant to be used with dynamic cloth and hair, not with anything else.
Make sure you get Nerd's freebie booties and mittens out of freestuff; they will save you no ends of trouble. If you take a look at the forefinger on the right hand, and the thumb on the left, you can see that they have interpenetrated the cloth. This tends to happen with the extremities, as the very small polygons can slip between the vertices of the large cloth polys and get caught. For stills this may not be too much of an issue. In, say, a walk cycle, the character's arm swinging would pull and twist the cloth with it, making it at best wierd. This could also cause a collision violation and lead to the simulation stalling. Nerd's props are simply very large polygon covers for the feet and hands, to allow the cloth to collide against polygons about the same size. They don't interfere with hand or foot motion, and can't be seen unless you render in wireframe.
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Hello in poser 5 I want to use the Wind force on a cloth but there's nothing effect. I see the whirlwind in the woek space, and I'm sure that the forcefield is on the cloth but nothing. What I can do?