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Subject: A poser to bryce wip, need c&c etc please


chohole ( ) posted Thu, 30 December 2004 at 8:50 AM · edited Tue, 26 November 2024 at 3:53 AM

file_162960.jpg

This first image is straight from bryce. Keep looking at it, not certain if its right, composition wise I mean. Going to be called "looking forward to Spring" or "looking forward to better times"

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



chohole ( ) posted Thu, 30 December 2004 at 8:52 AM

file_162963.jpg

And then given that the composition is OK or corrected, how should I postwork it This a few different tries I have had

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



twindolphins ( ) posted Thu, 30 December 2004 at 9:27 AM

this is a beautiful picture just the way it is I wouldn't suggest any changes.


pakled ( ) posted Thu, 30 December 2004 at 9:32 AM

uh...uh...can't be any help here..;) dang I wish I could do that..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Claymor ( ) posted Thu, 30 December 2004 at 10:45 AM

I think that the fact that she is looking away from the viewer coupled with the fact that her face is prt hidden makes it difficult to find focus..my eye doesn't "land" anywhere. The angled branch on the tree points me to her hat. I think you want the focus to either be her face or the flower. I wonder what it would look like with a DOF render with the flower selected? Sorry for rambling, ICM has got me focused on composition these days...it's all his fault.


chohole ( ) posted Thu, 30 December 2004 at 10:57 AM

That is probably why I was not happy with the composition. I have tried bringing her in closer and turning her slightly, but I crashed bryce. Struggling with this file. Because the fur on the jacket and the hat are actually modelled the Vuc2 group comes in at a whopping 700,000 polygons without the rest. You can't actually tell in the lores postworked renders, but the filter I have used in ho. 3 does soften up the background a lot. Maybe I need to go back into poser and tweak her pose?

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



Claymor ( ) posted Thu, 30 December 2004 at 1:25 PM

Maybe just swinging the camera around so that the line of sight goes through the flower to her face? Do all the movement without the hat and jacket in the scene, then add them after you get it alligned? Moving just the camera rather than the model should allow you to drop them back in in the right spot.


chohole ( ) posted Thu, 30 December 2004 at 2:02 PM

file_162966.jpg

This is what I finally got by pulling in closer

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



Quest ( ) posted Thu, 30 December 2004 at 2:22 PM

Attached Link: http://www.ebonshire.net/tut-posi/p-anton-skin-colors.php

This is looking phenomenal, wish I could do Poser work like that. I have to agree with Claymor, her gaze is not focused and she seems to be staring into space. Also, have you tried playing with skin bump maps on her? Sometimes some very subtle bump mapping adds immensely to realism. FYI, not that you need it here but just incase youve never seen them; Anton Kisiel's Poser skin colors chart tutorial is linked above can come in handy when texturing your models.


Kemal ( ) posted Thu, 30 December 2004 at 2:38 PM

Nice job, who and how modeled fur (?), it looks very good !!! :D


chohole ( ) posted Thu, 30 December 2004 at 2:52 PM · edited Thu, 30 December 2004 at 2:53 PM

Kemal its a poserworld model. There's a whole set, the jacket a matching dress, hat and hand muff thingy. Came out about 2 winters ago I think. Very high on polys though. Steve did say when it was released best to do all the posing etc first, and then put these clothing models on. The tex I have used on the jacket is one that came with it. Quest I do actually have a slight skin bump applied. but she is facing the sun, so it doesn't show too much.

Message edited on: 12/30/2004 14:53

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



Erlik ( ) posted Thu, 30 December 2004 at 4:25 PM

I think that the first pic is better in composition. The only thing you should have done is pulled the hand with the flower down and to the left, so it creates kinda diagonal with the face. somewhere just below where the sleeve trim is right now. And of course, pose the eyes so they are aimed at the flower. You don't need the bunch of flowers down below. As splashes of colour, they just draw the attention. Actually, what bothers me with your pics in general is that they have very weak shadows, even when the shadows are noticeable. In this case, the background tree is way too light. It looks better in the four small pics, but the figure is too dark there. As to the skin, try diffusion of 95-100, ambience of about 5, specularity ditto, and reflection of about 1.5, bump something like 10. And try inverting the alpha version of the skin map.

-- erlik


lordstormdragon ( ) posted Thu, 30 December 2004 at 5:30 PM

I think, aside from what has been said so far, is that I'v ejust come to expect a lot more out of you due to your rapid growth... Not an insult, what I mean is that one Bryce tree in the background doesn't really constitute a background for you, considering how many awesome pictures you've made recently! I think you should make a forest of trees, at least five or ten, or something like that. It would draw focus back to your character, as well, instead of making your eyes search for something MORE behind her which isn't there... Fill in the background with someting wonderful, and what Erlik said about having the flower-hand diagonal with her face is a great tip! Good luck!


TheBryster ( ) posted Thu, 30 December 2004 at 5:39 PM
Forum Moderator

Out of the group of four, I like the lower-right. But it struck me that you always see a 'perfect' vicky. how about a less-than-perfect model? Make her look older perhaps or more care-worn......0.02p

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All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


tjohn ( ) posted Thu, 30 December 2004 at 6:03 PM

I think the look on her face is fine. It's normally called a "wistful" look I think, when a person is "lost in thought", i.e. daydreaming. I don't focus on an object when I'm daydreaming. Judging by Chohole's title choices, I think this may have been what she intended?

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


CrazyDawg ( ) posted Thu, 30 December 2004 at 6:31 PM

I like the first image other than she is looking off into space so to speak and the one thing that drags my eye away from anything else is her thumb on the hand holding the flower. To me it doesn't look like she is holding the flower correctly.

I have opinions of my own -- strong opinions -- but I don't always agree with them.


 



Incarnadine ( ) posted Thu, 30 December 2004 at 11:09 PM

Chohole- I'm with CrazyDawg on this. Typically one holds such an item with the thumb and forefinger, the others tend to curl more under as not used. Try this with your own hand and mimic what you see. I would also turn her back to part way between the first image and the last. Bring the flower up or her gaze down so she has that wonderful lost in thought look at the flower. I would add more trees in the background for sure and DOF it slightly. Add some leafless trees shrunken and sunk into the grounfd for bushes as well. Maybe some brown grass objects or a rock to bring up the visual complexity of nature. Lighting - mid strength directional sun -suggest downward from right (soft shadows) add a parallel up spot below her to simulate the bounce from the snow (ever so slightly blue and soft shadows, less than 1/3 the sun strength). Her hat seems to not be casting shadows. Didn't mean to get into this so deeply but I think that this has great potential IMHO, looking forward to where you go with it. Richard

Pass no temptation lightly by, for one never knows when it may pass again!


chohole ( ) posted Fri, 31 December 2004 at 1:41 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=847464

Well took all this on board, and rather than post another image here I have Now put it in the gallery, see if I get any more feed back there. Erlik hopefully now I have a nice new monitor I shall get better images. I can see what other people could now. I think I need to strip lots of my old stuff from the gallery. Hadn't realised my old monitor was so bad. I did make a more complete background, reposed Vicky slightly and then merged the 2 files with my fingers crossed. Luckily Bryce played ball. Bryster I have done images with older people in them, on this occasion there was a reason for having a younger one. It's kind of a reflection of this years events in my family, and my son's girl friend now on her own with a year old babe.

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



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