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Subject: Self Portrait


bmeza2002 ( ) posted Sun, 02 January 2005 at 4:22 PM · edited Mon, 04 November 2024 at 3:25 AM

file_163703.JPG

Made in the Vertex Modeller.

In modelling my own face I realized how asymetrical it is by minute amounts. One eye is lower than the other, one cheek is fatter than the other etc... Representing these natural imperfections lends to the overall realism IMHO.

The dynamic extrusion tool was instumental in blocking out the hair. It is really a great tool.

Take care.

Ben


falconperigot ( ) posted Sun, 02 January 2005 at 4:36 PM

What truly excellent modelling! You've highlighted a mistake that a lot of people make in modelling figures - leaving them completely symmetrical. Not only are people's features never quite symmetrical but their expressions aren't either. By the way, it's the other cheek that is fatter. ;-) Mark


rendererer ( ) posted Sun, 02 January 2005 at 4:57 PM

Wow, beautiful work! I love the detail in the brow area especially. It really has the feeling of a classical bust. My only suggestion is to maybe render it again with shadows, just so that there's darkness inside the nostrils.


Kolschey ( ) posted Sun, 02 January 2005 at 5:43 PM

Wow. This is substantial work. Congrats!


mmoir ( ) posted Sun, 02 January 2005 at 6:14 PM

Excellent job on this.


sailor_ed ( ) posted Sun, 02 January 2005 at 8:23 PM

Outstanding! I'm speechless! Well, not quite: Its always fun to block one half of someones face and see how different they look. Incredible modeling.


bmeza2002 ( ) posted Sun, 02 January 2005 at 8:43 PM

Thanks for all of your comments. Ben


cajomi ( ) posted Mon, 03 January 2005 at 5:30 AM

it is really impressive, a very classic work


Vidar ( ) posted Mon, 03 January 2005 at 6:52 AM

outstanding modeling,great!!


bluetone ( ) posted Mon, 03 January 2005 at 8:41 AM

Fantastic work! Are you going to model the rest of you as well? I agree that it stands alone as the classical busts of old.


MarkBremmer ( ) posted Mon, 03 January 2005 at 8:54 AM

Great effort! Mark






claudiomil ( ) posted Mon, 03 January 2005 at 9:16 AM

Now it's easy to apply your photo as texture on the UV mapper. Will be fun to you to have a "virtual Ben". I hope I'll be able to do the same some day. Claudio


maxxxmodelz ( ) posted Wed, 05 January 2005 at 1:08 AM

That's extremely impressive. Great job.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Pinklet ( ) posted Fri, 07 January 2005 at 2:25 PM

How long did it take you? This is very impressive. Excellent work.


bmeza2002 ( ) posted Fri, 07 January 2005 at 5:52 PM

Hi Pinklet, Thank you. This portrait took me approximately 6 hours. However it is a modification of a previous generic mesh that took about 20 hurs to model. Once you have a basic head mesh it is fairly easy to adapt it to new similar characters. Ben


Pinklet ( ) posted Fri, 07 January 2005 at 5:58 PM · edited Fri, 07 January 2005 at 5:59 PM

That makes sense. I am becoming a bit more proficient with the VM, I can see that it is at least 30 hour job. Very well done Ben. I would try and take it to the next level and shade it. You could have a lot of fun with a virtual you. Christmas cards, businesses cards, al sorts of self promotional material come to mind.

Message edited on: 01/07/2005 17:59


bmeza2002 ( ) posted Fri, 07 January 2005 at 8:46 PM

You will do great with the VM. Once I got over the learning curve I found it to be pretty straight forward. I'm actually working on a texture for my portrait now. Texturing is a very interesting process in itself. Ben


robertzavala ( ) posted Sat, 08 January 2005 at 8:59 PM · edited Sat, 08 January 2005 at 9:00 PM

Excellent work Ben, glad to see talented people making use of Carrara's vertex modeler.
I recently worked on a model of a helicopter in the VM and noticed that it would freeze up on me sometimes when I tried to move certain points. Did you ever run into that problem?

Message edited on: 01/08/2005 21:00


bmeza2002 ( ) posted Sun, 09 January 2005 at 12:07 AM

Hi Robert, In fact I did. There were times, on another model when I moved certain vertex points Carrara froze on me and gave me a strange "unable to create sphere object" message or something like that. I lost several hours of work once. So now I save very often. Make sure you download the latest patches from Eovia. I'm sure its a bug but I am working around it. Best of luck. Ben


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