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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Help! I'm having issues with conforming clothing to characters


Stanimal ( ) posted Tue, 26 December 2000 at 12:56 AM · edited Wed, 04 December 2024 at 10:39 AM

Hi. I'm new to the Poser game and have been at it only a couple weeks now. Everything is going well however, I am having problems conforming clothing to some characters and getting the clothing to appear correctly without alot of patches of skin/etc. showing through. I am using Poser4 and have gone throught the entire manual with no help found. What happens is this. I have d/l'ed a couple large size human characters. Examples are Brocc(the Celt) by Discordian5 and the Sera(Allistae) character by Sphere. They are both larger and/or more muscular than standard Poser4 figures. I conform clothing to them and it mostly disappears inside them. I have both copied all the body part attributes with copy/paste and/or changed settings manually, but I can't get the clothing to look right and A. either cover all the skin it's supposed to or B. I can get it to cover all the skin but then the proportions of the clothing don't look correct or parts stick off funny like. I am having the same problem with Nerd's Taarna stuff on some figures as well. Help!!! What do I do? Do I need special clothing figures/props for these characters or am I just out of luck or what? It's probably an easy fix, but call me dumb- I just can't figure it out. Thanks a bunch and keep up all the good work, Stan


bloodsong ( ) posted Tue, 26 December 2000 at 11:22 AM

heyas; the short answer is yes: you need special clothes for special figures. the conformable clothes are made to fit the standard p3/p4 human figures, without any morphs or body shaping and whatnots. so it is rather one size does NOT fit all, and if your tall brawny guys are popping out of the standard clothes, it's no surprise. :) it's also a sad fact that the clothes do not have the same morphs as the figures. ie: there's no superhero dial on the clothing :/ copying and pasting the scaling factors from the figure limbs to the clothing limbs might help, but you can't paste the morph settings if the clothing doesn't have the same morphs. the solution is to create morphs for the clothing that match the figure you're trying to clothe. not an easy solution, but.... you can try starting with the standard clothes, put them on your brawny figure, then fiddle with their scaling until they appear at least... then perhaps mess with magnets and such to get the cloth over the skin. remember, they are only virtual computer things, not real cloth, so it can't stretch ;) (also, since they're virtual, you don't really need the body parts that are covered by cloth -- if you turn them invisible, various bits won't ever stick out.)


Stanimal ( ) posted Tue, 26 December 2000 at 11:47 AM

Thank you very much. That's basically the conclusion I came to. Unfortunately, the make invisible option doesn't work all the time as it leaves big patches of empty space. Just as bad as patches of skin. Again, thanks and if someone comes up with any other alternatives- shout out. Stan


bloodsong ( ) posted Wed, 27 December 2000 at 10:10 AM

heyas; well, the body part has to be completely covered in order for you to turn it off. :) some other people were using the grouping tool to grab parts of half-hidden limbs, and assigning them new materials to make invisible. i also wanted to tell you that r kane made a physique character -- a large muscular male figure, and he and somebody else made clothing especially for him. i'm not quite sure where all that is available.... props guild, maybe. oh, and somebody once posted chest magnets for the female clothing, if you are working with women with re-shaped breasts. that was here in the free stuff.


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