Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
The way I mostly do it is run the JCM that you want to match to 1.00, them make a morph in the clothing that matces it, either with magnets or by exporting the figure and matching in your modeling program. I then make a temporary morph in the clothing, save the CR2 and use CR2Editor to move the morphs information to the JCM, you need to copy and paste the Deltas, numDeltas and indexes lines, 3 lines for each morph. I also convert Vickie's Collar Bend into an up and a down version, with limits set so there is no overlap, and make two morphs for this one (run it to -1.00 to make the down one), as you will find it is almost impossable to get one to work properly in the full range. Oh do all this using a "zeroed" figure, of course.
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also is there anyway to test to see if they are working in Poser 5?
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Those five lines are the magic lines of ERC -- those are what makes that channel a slave of the channel listed in the third line. JCMs are a subset of ERC; they use this slaving code to look towards the controller figure and change the value of the morphs to correspond. Unfortunately; although a JCM on a bicep is controlled by the forearm of that same figure, the JCM on a piece of conforming clothing must be controlled by the figure the clothing is conformed TO. The simple reason being, the joints on the conforming figure (the clothing) will continue to read "zero" even as the base figure is posed. Thus, JCMs on clothing use cross-talk between figures. P5 is better at avoiding cross-talk...and thus is more difficult to implement this in. Check out the Poser Technical Forum for some VERY long threads on this subject. Clear as mud?
I should note that in P4 you could make clothing with matching morphs due to the (stupid) way Poser implements the slaving code. Basically, you'd load the base figure first; say, Vickie2 with her base collection of "perky, conical, gumdrop" whatever. Then you loaded a conforming shirt designed for that figure, that included the same morphs With The Same Names -- and included the slaving code, which could point in any arbitrary direction. When Poser loaded the slave code it would "wander off", losing the original lock, and crawl around the workspace until it discovered the same names occuring in the pre-loaded Vickie. When that happened, all the clothing morphs would then lock-on to Vickie, using her as a controller; when you dialed up "balloon" on Vickie, the clothing would also dial up "balloon" to the same amount. Of course, if you then added a second Vickie to the scene everything would go to heck. But that's Poser for you.
So I have to add those 5 lines to teh clothing in order for teh JCM's to be implimented?
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Attached Link: http://www.shininghalf.com/desprit/downloads/
Ah, something I can help with. Go to my download page, scroll almost down to the bottom where it says either "Quick Conform Poses for Clothing Developers" or "Tools for Clothing Developers" or something like that. (I'm going to change it soon is why I'm not sure what you'll see. ;) ) Grab the Mike 3 or Victoria 3 tools, depending which character you're using. There's a pose to connect JCMs in clothes, and the read-me gives some instructions. I've also made these poses for Steph Petite and David, but those are still being tested.very cool, checking it out now. Can the resulting files be used in commercial matters, using the tools?
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Easies way is just use ALL of the JCM channels from the figure for the clothing (hint- you might want to just start with the whole CR2). They will not work, of course, becaue the morphs are wrong, but one you make your own (new) morphs you just have to plug in the 3 lines I mentioned above and they then will work. E-Z, what? The hard part, of course, is making the morphs. ;-)
Yah. And with the new ERC injection poses being worked up, you can even get it to work in P5. Using the morphs you have can still work, but would require more creative use of ERC scripting....and that's a long subject. I agree with Jim -- if the morphs match, and have matching names, then ordinary crosstalk will make them perform fine in the P4 environment.
Yeah, it is a shame DAZ feels they have to "fix" the JCM for the clothing they sell to work properly in Poser 4 in a way that keeps it from working in Poser 5. I included a set of what I call "Figure Reassignmet Poses" with my latest set (the Day in the Office Collection) that fixes the fix to let them work in P5 again, for up to 3 figures, anyway. I gather some of the Python scripts can do this too, but I know nothing about Python. ;-
Odeathoflife, absolutely they can be used for commercial products. Use them however you like. You don't even need to give me credit.
I can't fault DAZ too much for changing the ERC code anymore after I did some experiments in Poser 5. Unfortunately, when you load a figure, P5 doesn't really pay attention to what figure you tell the code to look for. The clothing just realizes that it isn't referencing itself. As near as I can tell, at that point they freak out, scream "Mommy!" and grab the first figure they find, going backwards -- so they latch on to the figure that was loaded right before they were. With the first clothing item, this is usually what you want. Unfortunately, a second clothing item latches on to the first, which means they don't trigger and you've got the same problem.
That wouldn't be a big deal, except that if the clothing is told to look outside for a controller, and it doesn't find the channels the clothes is looking for in another figure, P5 crashes like nobody's business. If you load the clothing first or load a figure that doesn't have all of the channels, boom. (See problems many people had with the Aiko catsuit when trying to put it on Aiko LE.)
On the other hand, when you use the poses to tell P5 where to look, it seems to actually listen. I don't know why, but multiple clothing items worked when I tried poses on them.
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Hey I am trying to find info on embedding JCM's and what not into some clothing that I have made, but I use poser 5 so it is a moot point to my usage, but I would still like to have it there for users who are able to use such 'technology'. I have the morphs already in the clothing ( 2 tops ) that are rCollarBend, lCollarBend, as well as shldrBend, that are designed around the v3 morphs that move her breast in the collar movement. I morphed them around the max limit of hte bend ( with the limits on the character ) so the morph in the clothing will completly move with it. So what I need to to understand ( tutorial maybe) on implimenting this clothing to morph when it is conformed to the figure. I have Easypose underground, and it has a ERC Function but is this the same thing?
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