Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)
What problem are you having? The only thing I did with the Toonimal kitty, was to pose him in an upright position, and If memory serves, applied some of the stock morphs. The props were all then built with the new pose in mind. I don't know if toonimal kitty was really designed with animation in mind when they built him. BTW, Capsce's Toonimal Cat morph addon is an outstanding enhancement for him, and her additional texture packs really expand the hell out of him.
Way too many people take way too many things way too seriously.
Thanks for the parenting tip, that seems to be my main problem, large movement, The problem must be in the axis of the original toonable kitty. I would agree that it probably wan not designed to be as "robustly" animated as I am trying to push it. It just really fits my project. Thanks Garee, I'm goign to check out the morph pack...
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Hi all, I have the toonable kitty and thge puss-n-boots. The problem I have with puss-n-boots is that the transZ and transY are all messed up in the main figure. Whoever built that rig did the poorest job yet I have seen in a DAZ product. When I trans Z, it moves up and forward. I don't get it, just wondering if anyone else has these two products and have run into this phenomena. It is really messing up any kind of animation possibilities. I am frustrated with this thing... I guess my question is, how do I correct its center point rotation so it works correctly. I assume this means editing the bones stuff which I have never done. Thankx Enivob