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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)



Subject: Injects and Pose files not working in P5


lululee ( ) posted Tue, 04 January 2005 at 12:28 PM ยท edited Thu, 06 February 2025 at 6:47 PM

Well, this is a new wrinkle. Noen of my injects or pose files are working in P5. The morphs show up with the proper numbers but there are no changes in the body. Yesterday everything worked. Any suggestions? Cheerio lululee


JohnRickardJR ( ) posted Tue, 04 January 2005 at 1:47 PM

I had this happen to me over the holiday as well - every attempt for an entire day produced non-morphing dials, despite several periods with the machine turned off, but the next morning after a night off everything has gone back to normal! Do you have a millenium figure in your startup scene? I had a problem with a corrupted startup and backdrops. If you do, try loading to the factory start and then try again.


layingback ( ) posted Tue, 04 January 2005 at 2:04 PM

Lulu, An injected character MUST be the very first figure loaded in a new scene. Even a default start figure that you delete before you load V3/M3/etc will prevent the readscript command used for the injection process to work properly. The head morphs work because they do not use ERC, but the body morphs do, so all the controls are assigned to the first figure to master, which is not what you want. Only workaround to always loading V3/M3/etc first is Figure Independent Injection or FII, search the Poser Tech forum for my post on how to implement. A little work to set up initially, but a utility to help bring FII to everyone is currently in developemnt.


JohnRickardJR ( ) posted Tue, 04 January 2005 at 2:55 PM

I'd never noticed that! Looking back, the scenes I'd used that day all had several figures in them


layingback ( ) posted Tue, 04 January 2005 at 3:05 PM

The other workaround of course is to load your V3/M3/etc. inject, then save out temporarily, and when each character is ready start the final scene importing your already-injected figures. Way to premeditated for me ;-) Which is why I've been working to develop the FII concept originally discovered by Maveris.


lululee ( ) posted Tue, 04 January 2005 at 3:35 PM

Thanks layingback. I started a totally new scene, loaded a fresh character and my injects worked fine. I really appreciate you knowledge. I purchased Cake1's Smiles Delight for V3 from Daz. They still do not change. I can see the morphs are injectd but there is not change in the expressions unless I manually move the dials. Any ideas on that? cheerio lululee


randym77 ( ) posted Wed, 05 January 2005 at 7:50 AM

Isn't that how it's supposed to work?

It says they are custom morphs, and no other other morph pack is needed. I would assume that means they work like the usual V3 injectable morphs. You don't see the morph unless you move the dials. (It also means you can combine them with other V3 expression morphs. Very cool!)


eirian ( ) posted Wed, 05 January 2005 at 8:13 AM ยท edited Wed, 05 January 2005 at 8:14 AM

I can see the morphs are injectd but there is not change in the expressions unless I manually move the dials. Any ideas on that?

With the characters based on injection technology, that's how it's supposed to work.

Step One, load the CR2.

Step Two, inject the morphs you want to use.

Step Three, turn the dials to use the morphs.

It is possible for an injection pose to set the morphs - that may be where the confusion lies.

If you buy a character/texture set that includes an INJ pose, that INJ pose will inject the morphs and turn the dials for you. Likewise if you buy expression sets. Because that's what you're paying for: a one-click character or expression.

However, the morph injections that come with the base characters (from DAZ) are not supposed to do that. Neither do most morph expansion packs, like cake1's smiles and the MultiMorph sets from DAZ. The creators assume you'll want to mix-and-match the morphs they are selling to create your own, unique character, so they don't automatically set them to 1.000 when they're injected.

There is one exception: for some reason the Pubic Hair morph on V3 is set to 1.000 when injected. But that's the only one I'm aware of. Message edited on: 01/05/2005 08:14


lululee ( ) posted Wed, 05 January 2005 at 9:19 AM

Hi eirian , Thanks for clearing that up. I was not aware that Daz morphs were not preset. That explains why the pose file does not change the expression. cheerio lululee


Penguinisto ( ) posted Wed, 05 January 2005 at 11:00 AM

Hrm - this works w/ all other unimesh thingies as well? I'll have to give it a shot (on the Mac) and see what comes of it. I always wondered how to get around that (my default scene has a V2 (err, heavily modified w/ Yuka) in it, so I never thought that to be the problem...) /P


Bobbie_Boucher ( ) posted Wed, 05 January 2005 at 11:34 AM

If you'll have more than one character in a scene, this is the best way to handle it: 1.) Load your character, inject and set any morphs you want. Dress the character, give it hair, etc. 2.) Save the figure to your character library. Do the same with any other characters, one at a time. 3.) Load your scene. 4.) Load your characters.


layingback ( ) posted Wed, 05 January 2005 at 11:07 PM

Yes Penqui, it's an inherent restriction in the readscript() command. I suspect the command is so old that it doesn't handle the multi-figure figure numbers at all. Sorry Bobby, FII is the best way of handling it ;-) Then you can inject any character in the scene - not just the first one, just make sure that you click on the correct one before you apply the injection pose file. Trouble is there is some serious amount of editing to set it - a simple edit nut has to be done to every head & body injection morph file! It's a bit of a pain to edit multiple files in Windows, but easy on the Mac and trivial on nx. Plus once done it's some amount of work to revert to the original non-FII version should you want to. Also clothing doesn't conform without some edits too. Soon however a well-known Poser utility vendor should have an answer to all these issues...


Bobbie_Boucher ( ) posted Thu, 06 January 2005 at 12:17 AM

Well, I can do it my way, and not spend any more money.


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