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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Poser Scenes?


duester45 ( ) posted Thu, 28 December 2000 at 9:18 AM ยท edited Sat, 30 November 2024 at 3:39 PM

Hello with yet another question! I'm trying to use 3D scenes in Poser4 rather than to continually export figures to Bryce4, but am having difficulties. I have been using the Canoma scenes which came with the Poser4 content cd. They are coming out very dark & not very 3D-ish. When I adjust the scene lights, they are messed up on the figures. Are there any other sources of 3D scenes for Poser? How about tutorials for them? Thanks, (You folks have been a great help to this bumbler!) Wayne


JeffH ( ) posted Thu, 28 December 2000 at 9:50 AM

I don't know of any tutorials, but there are lots of building models around you can bring into Poser. Try www.3dcafe.com and places like that. There may even be a few building sets in the Poser FreeStuff here and at the Commune.


melanie ( ) posted Thu, 28 December 2000 at 9:17 PM

PoserWorld has some really nice room and scene props. Melanie


Anna ( ) posted Thu, 28 December 2000 at 10:08 PM

Wayne, I have had some success using infinite lighting (rather than spot lighting) to brighten backdrops (scenes from Bryce textured onto a a large square prop) and then using spotlighting on characters. It is tricky, but can be done. Hope this helps. Anna


duester45 ( ) posted Fri, 29 December 2000 at 3:14 PM

Thanks to you three! I'll try your suggestions. Any more???


Nance ( ) posted Fri, 29 December 2000 at 9:26 PM

This one's handy. After you get your lighting set up on your figure, but still have too small a pool of light to hit the background set, parent all your lights to an invisible cube prop. (You can also parent this cube to your figure and use "Point-At" on the lights to aim them all at the cube & figure.) With the lights parented to the cube, you can now make adjustments to all the lights, en masse, by adjusting the cube prop. More importantly, you can scale the cube up and the lights will now scale up with it. One entry and your entire lighting setup enlarges proportionally. The "Scale" on the light's thumbwheels just applies to the size of the light's indicator display. This process actually creates the effects of a larger light source (which also gives some additional shadow control, but that's another tute). btw - I was just doing some images using the river valley mesh from 3DCafe and had to light about a square mile of Poser world for a biker to ride through, but wanted to retain the control that spotlights provide. I ended up scaling the lights parent cube up to 100,000%. -- So, don't be shy.


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