Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Turning off the Enable Ground option still leaves this haze layer. I agree with you, it would be real nice if turning it off would provide sky from top to bottom.
I have also played with the Horizon Altitude, going from the largest positive value it would accept to the largest negative value it would accept, and saw no difference at all. It does not seem to have any effect.
The only alternative I could find was to do what you are trying, tilt the scene and camera towards the sky.
Well, I got some pretty good results lowering the horizon to -100in, but I started with a rather large world. Tilting the scene or just raising it up may be your only option, but here's the quickest way to do it: Ctrl+A, Ctrl+G. Tilt (or raise) then Ctrl+Shift+G. Don't parent everything to the terrain, that's madness!!!
Seems to me you are fighting the inherent properties of a virtual 3d space. The horizon is a perspective issue that you can only change by moving your POV.
You seem to be thinking of the sky as being projected on the inside of a sphere which is not really the case.
(Hmmmm, I'm gonna get some flames on this one! :-) Message edited on: 01/14/2005 07:22
Message edited on: 01/14/2005 07:25
Thanks, Shonner. I do that sometimes. I still have a fondness for good ole Terragen :) I'd still like C4 to be able to handle this. They've done a nice job with skies, but this little quirk puts a wrinkle in things. I can live with the 'tilt' workaround. It's a little clumsy, but not a deal breaker.
the white part is where the haze appears. To get this part really looking good, you have to increase the haze and the hazealtitude. Another thing is, if the horizon is visibel but there is nothing. Then, just duplicate your terrain, rotate it and use it to fill the background. Or put an infinte plane and make it to water. Here in this image the horizon is nearly as high as the top of the mountain on the right. So you will need a lot of fill up. This is no bug. It is a simulation of the world and so, if there is nothing, nothing (white nothing) is to see.
...I guess I should have clarified. I want to preserve the elements and space of the shot I created. I don't want to "fill the background" or "make it to water". I'll just stick with the 'tilt' (or 'raise', thanks, guys) workaround for now. It works fine and isn't that big of a hassle usually.
Message edited on: 01/19/2005 13:06
Tunesy, there is one other theory I have that I haven't tested out yet. instead of tilting everything, move the camera veeeerrrrrrrrry far back, and shrink the production frame. if there's something behind where you've placed the camera that will get in the way, then try using a wide angle lens and a small production frame.
You guys are great )) Thanks for all the input. Frankly, I've moved on. When this issue comes up it's just not that hard to address, but thanks for all the helpful info. I love it ) Now I have to pester you all...in the Amapi forum! ;) P.S. -- I just love C4 Pro and Amapi...more fun than a guy should be allowed to have...))
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In C4 Pro when working with sky and terrain I frequently end up with horizon and land when I don't want it. Checking and unchecking "Enable Ground" seems to have no effect. Likewise, fiddling with "Horizon Altitude" doesn't accomplish much. Any thoughts? I've been tilting every object in my scenes as a work-around, but this is pretty clumsy because I don't always really want to have every object parented to the terrain (or any of the many various permutations). I guess the clearest way to word this is: "Is there a way to have 'sky' any place there is no other object? Thanks for any feedback.