Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=25953
You might want to look at a third party app, I think p2m in the marketplace does something like that. johnFugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hey guys. I am exporting from poser into maya (trinity is out..I am on mac osx) and I was wondering if their is a way to get the map files named in the mtl fie so I don't have to reassign texture maps. If I open the mtl file, I see that there are no map names listed anywhere. (For instance: I have michael with skin and clothing props loaded in poser. I export to obj but in the mtl file, there is no description for the files so in maya, I have to re-assign everything from scratch because the shading group in maya is looking for "ec4006.jpg" instead of the original map "michael_body.jpg" that the mat file in poser uses. Any suggestions? Is their somehting in poser to explicitly tell the program how to export/look for the maps used by the mat files so the mtl file exports propperly with the obj? ANY help would be appreciated!! Thanks, Wes