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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
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The name on the delta file is "Mav"...so I assume that is the creators name or "nick".
Sorry I cant give more info to help your search, but its there.
SWAMP
Message edited on: 01/15/2005 19:31
Thanks everyone for the replies, it sounds like the RNDA file is what I need to look at. I'll try it tomorrow and let everyone know how it goes. That sounds like the exact problem I was having, putting the legs to 60-90 degree angle (which can be done in real life like a double leg karate kick with full extension) then having the left and right buttock part of the figure distort the front leg making the thigh look bigger. I may have confused some people in a mistake I made in my first post. It wasn't the buttock I was having troulbe with, that was the figures actor part name, but rather how the upper thigh would buldge out when bent. I've even seen this on some marketplace pose sets here. That's why I think the RDNA will help. Dr Geep, If you have any tips on sitting poses that would be great. They seem very complex off hand trying to learn how. I already had the TAOP PDF tutorial on posing and it's very good. However, it mentions nothing on sitting poses and information on them is hard to find. Thanks again everyone, I'll let you know how this works out.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.
Assuming you have reasonable physical mobility yourself, then your own body is the key to getting a good pose. Sit in a relaxed state, with no muscular tension, and then slowly try crossing your legs. Concentrate on how your pelvis has to twist as you raise one thigh, how your other leg moves sideways, how the buttock of your raised leg comes off of the chair, how your abdomen and chest move slightly to compensate. Start dialling rotations into your character's joints, with IK off. Then keep tweaking the pose until you get close to what you want.
I know this isn't the pose you're after, but it's one of the hardest to do in Poser. As with any creative endeavour it's good to get the technical stuff under your belt first. Don't try to make a 'seated' picture .. just resolve to play for an afternoon. Keep doing the same picture again and again, using different lighting and changing the pose slightly and the figure's rotations. Render often, then look through your pictures .. which ones worked and why? Which ones didn't and why?
Because the 'flesh' of Poser models doesn't automatically squash when parts touch, don't be afraid of limbs slightly burying into each other. The important thing is to be viewing your pose from the proposed final viewing angle. And if bits still aren't quite right, you can always lengthen or shorten thighs or shins or whatever. Or make them thinner or fatter. Just be subtle and no-one will ever notice. Of course, if you're planning to sell your poses, you shouldn't do this. But if your pose is just for a picture, then it's all ok.
Final thing is .. post-work. I know some prefer to use a graphics app as little as possible. But a lot of us find it a very rewarding and fun part of the creation process. Use layers and alpha selections to create shadows and object collision AFTER you've rendered your picture. Good luck.
Message edited on: 01/16/2005 05:20
3DNeo, you might also check out this thread on the same sort of joint deformation topic including sample images of knee and buttock deformers for extreme bend poses: http://www.renderosity.com/messages.ez?Form.ShowMessage=1946492 Before the making the set of deformers that the images in that thread illustrate, I attempted to cancel out the effects of the deformation zone which flattens the top/front of the thigh when the thigh bends more than 65. What really needs to happen is some seriously complex JCM/ERC and the hardest part is trying to create a morph that cancels particular sections of the effect of a joint deformer in a controlled and seamless manner. If you can get the morphs done, the JCM/ERC is definitely the easy part (relatively speaking) and can even incorporate staggered/delayed onset.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thanks for all the tips, I'll work on them and see what I can work out. Just an FYI, but the Maveris buttock fix over at RDNA.com doesn't work in Poser 5. I tried several times and it won't install or show up in my Poser library. Also, there's something strange because I couldn't locate the files after un-ziping with WinZip in my Poser 5 directory. I had to do a Windows search to find the files and could delete them that way, but they don't actually show up where the search says they are located. Maybe there's something wrong with the .zip archive, I don't know. But in any case, there's certainly something wrong with these files. Thanks, I'll try to let people know what works out best once I find out. It may take some time. :)
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.
Hi 3DNeo, I have P5 as well and I re-downolad and install my little package to check it. All works on my side, I think that you know but remember to: - Open the zip file in WinZip - Click EXTRACT - Verify that ALL FILES is checked - Verify that USE FOLDER NAMES is checked Extract the folder to your Poser5 directory (i.e. C:Program FilesCurious LabsPoser 5) and Winzip should create the path to the files. Tell me if work now and have a nice day, Mav :)
Hi Tguyus, So sorry for delay... Yes, it works with SAE as well (I just try it). Can you show me the result of the body when the dial value is set to 2 or more? Thanks in advance, Mav :) P.S. The injections work for V3 characters that have free channels inside cr2 file (like V3 sr1 and/or V3 SAE) and I use the channels from PBMCC_10 to PBMCC_15
Mav: I got your morphs to work for hip/thigh adjustment. However, I'm still not getting quite the results I hoped for. It's not your fault, but rahter V3 figure itself. It would seem that V3/S3 and maybe all of Daz's figures have this issue. You can get good poses most of the time, except for extreme sitting or squatting poses. One example is that of a softball catcher I'm doing. You can get it to look pretty good squating with with cloths on which covers up some things, but the figure itself without cloths looks un-natural and distorted. I haven't seen any pose yet, for sale or otherwise, that has a realistic crouching or sitting pose nude. The base model of V3 seems like where the problem is. You can get GREAT results with or without cloths on a V3 model for kneeling, laying down or standing. But sitting and croutching poses, especially more extreme, seem to be what distorts the V3 figure the most. Like I said, cloths cover up some or most of the imperfections, but nude you can see them plenty. The leg thighs and hip is where you see it most. Thanks for the input and help.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.
Hi Mav--
I think I just figured out the problem. My default PZ3 (i.e., my version of Untitled.PZ3) includes Nerd3D's crosstalk fix. It automatically loads a figure named "EMC Fixer." When multiple other figures, like several V3s, are subsequently loaded there is no crosstalk between them because the first figure loaded is the phantom EMC Fixer. So I'm guessing the INJ file for your V3 hip and shoulder fixes are failing to hit V3 because she is the second figure loaded in one of my standard scenes. When I deleted EMC Fixer before loading V3 SAE the hip fix worked just fine.
I guess I should test to see if I can embed the hip fix and shoulder fix MTs in a new V3 SAE then save back to the library, then reload the saved V3 CR2 in one of my crosstalk-preventing default scenes and see if the fix still works...
[... disappears for a few minutes into his Poser workshop...]
Yup! It works. So I guess the trick is to make sure V3 is loaded to a completely empty scene before applying the fixes.
Thanks Mav! TG
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I could use some help and guidelines to poseing V3 sitting on a chair or just sitting on different furnature. First, I should state I'm using the current version of Poser 5 for Windows, current version of V3, head and body packs. I tried these with IK Off and On and Limit Movements Off and On. Ok, now here's the problem. I've tried just about everything I know to get V3 sitting correctly on a chair. The first pose I wanted to recreate is one of a girl sitting with her legs about 60 degree spread and bent at the knees and feet flat on the floor. No matter what I try I can get the knees OK with the exception of a distorted buldge that appears on the right/left buttock areas of the front legs of the figure. The next is one of a girl playing softball, in a catcher's squating position. Same thing there. I went through my usual check list, checked twisting, bends, etc. and all seem fine. It just seems to increase the size of the right/left buttocks no matter what. This makes it unrealistic because a sitting human, no matter what degree the legs are spread or bent should NOT distort the right/left front buttocks area. Any thoughts on what's going on or how to make a SMOOTH sitting position from V3. The legs should be smooth and they are except for this one area. When rendered it even looks un-natural. I've taken a look at some posing tutorials, but can't find any detailed ones on a sitting figure. If you can point me to a good tutorial, have some knowledge on sitting poses or how to fix it would be appreciated. Also, maybe someone could post the numbers of a sitting V3 you did for pointers since all I need are mainly the legs and hip. Thanks.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.