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Animation F.A.Q (Last Updated: 2024 Sep 18 6:34 am)

In here we will dicuss everything that moves.

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Subject: help with flash


anxcon ( ) posted Sat, 22 January 2005 at 9:50 PM · edited Tue, 30 July 2024 at 2:01 AM

looked around for some tuts and stuff but didnt find much of what i wanted or was way confusing o_O i made an interactive movie kinda, has just about 27,000 frames o_O 15x60x30 = 15 fps / 30 min, anyways need to know few things warning big flash noob ^^ but i tried lol was going to be plain movie (made all in poser) but editing it for interactivity movie is: 1. movie clip 2. looping movie clip with buttons layer showing 3. repeat step 1 and 2 until movie over so 1. ok all the movie frames go on layer 1, a 2nd "overlapping" layer has the button list on it (graphic pic only) how do i make "clickable" buttons? told ya big noob ^^ 2. how to have that clicked button "goto" a frame in the movie after the current clip (read above) is done playing/looping (3 below would only apply if no button was clicked) 3. how to set a "tag" (or whatever) on a frame so once that frame plays, it told the next frame is say 1500 (so after 2500 next frame is 1500 and it loops) hope i put what i want clear enough o_O ah one more, this is like program code ^_^ play clip 1 loop clip 2 until button is clicked finish playing whats left of clip 2 play clip 3 (clip chosen by button click)(also step 1 again)


anxcon ( ) posted Sat, 22 January 2005 at 9:50 PM

note to self, make shorter questions


nemirc ( ) posted Sat, 22 January 2005 at 10:29 PM

file_173199.jpg

I hope this all will make sense. 1. when you create a new symbol in the library window (press CTRL + L ) indicate that you want to create a BUTTON. 2. When you select your button, right click on it and then select "action". I am not sure which version of flash are you using but in MX there's a library of commands and you simply enter the options that you want to use. 3. Set a keyframe on that frame and then set this tag: gotoandplay(1500). I am not sure about the captions so you may want to check the answer number 2. As for the "program code". What's that??? <---signature---> Free your Maya Opaque3D http://www.digital-opaque.net

nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/


anxcon ( ) posted Sun, 23 January 2005 at 6:33 PM

just a example tryin to say what i wanted o_O and ya i use MX i think o_O lol k will look into it ^_^


nemirc ( ) posted Sun, 23 January 2005 at 9:03 PM

file_173200.jpg

You can go to "helpabout..." to see the version you are using... just an idea T____T <---signature---> Free your Maya Opaque3D http://www.digital-opaque.net

nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/


RaysOfLight ( ) posted Wed, 02 March 2005 at 6:12 AM

as nemirc said, for #1, all you need is the gotoandplay(framenumber); line as far as #2 goes, i can think of a cheat way to do it, but there's probably more correct ways. you can have a symbol somewhere on your scene, like an invisible square. you could make it so that when you click the button, it makes the square visible. then on the last frame of the animation that you want it to play through, in the keyframe code use an if statement to check if the square is visible (i.e. the button has been pressed) if the button hasn't been pressed, then it won't be visible, and it'll go on with whatever else you want it to do make sense? you can look up how to use IF statements in the Actionscript dictionary under the help menu. it's my best friend when scripting in flash :D


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