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Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

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Subject: How do I set cameras and objects to have the right perspective


xDave ( ) posted Mon, 24 January 2005 at 6:51 PM · edited Sun, 26 January 2025 at 11:32 PM

Want to make a Aston theme and thought it would come out cool if I made the elements in Bryce. Was of course just going to model it in Bryce then export 2d images. I just cant seem to get the object and camera aligned to get the right perspective. Any hints on how to set up the needed parameters? Thanks xDave


drawbridgep ( ) posted Mon, 24 January 2005 at 7:15 PM

I don't know Aston very well. But isn't it just a replacement for the Windows desktop UI? I would have thought any 2d picture would work, so what are you trying to achieve? You can change the view point of the perspective and the direction it's pointing by clicking on the blue perspective "thing" when looking through the director view, then click on the A to bring up details about where it is and where it's pointing, field of view etc. What I sometimes do to get near perspectiveless pictures is to render on a side view. hit 3 or 4. Sorry, maybe someone who knows Aston will help better. But I'm not too sure what you're after.

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Quest ( ) posted Mon, 24 January 2005 at 7:19 PM

Double click the control trackball or select the Camera say by clicking on the 3 key putting you in the rightview viewport, selecting the camera and clicking on the A attributes rolldown then select the desired FOV, scale and panning.


diolma ( ) posted Tue, 25 January 2005 at 4:21 PM · edited Tue, 25 January 2005 at 4:25 PM

Don't know anything about Aston, but in Bryce (as said above) just select any camera except the main one; that'll put the main cam into view (if you can't see it, hit the "-" key a few times til it appears).
Select it and hit "A" for attributes. There's a FOV control there.
Warning. This work in precisely the opposite way to a camera's "Focal length". So the smaller the FOV the greater the Focal length. The smaller the FOV (greater Focal length) the flatter the perspective (unless you're going for fish-eye efects, in which case vice-versa...)

Having changed the FOV, move the Cam so that the "sight" lines cover the part of the scene you want to render...

Hope that helps...

Cheers,
Diolma

Message edited on: 01/25/2005 16:25



xDave ( ) posted Tue, 25 January 2005 at 5:34 PM

AH HA ! Having fisheye type perspective was the problem. I need to go with the smaller FOV and just pan back/forward 'till the object is in the right view. Thanks xDave


Rayraz ( ) posted Wed, 26 January 2005 at 9:21 AM

Isn't it easier to use photoshop's layer effects for making a 3D looking interface? mxlos_2_ana.jpg

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