Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
love ur textures.... this is coming on very nicely can't wait to see it when it's all done and ur able to get it up in the sky... Darkness
You imagination is your only limitation.
Check out Dark Design for freebies for your own artwork.
Very impressive. But I'm a sucker for WWI & II aircraft.
<strong>bandolin</strong><br />
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<p><em>Caution: just a hobbyist</em></p>
Nice job Bazze.Oh yeah,If your using bodypaint(your using cinema right?)simply select the polys surrounding the cockpit,give it a selection tag and hide them.You can do this to the cockpit walls as well.Just hide one side and paint what you can,then do the same for the other side. And if drac is around and doing the guy in the cockpit I have a face sitting around with no body.
I eat babies.
TwistedBolt-> Yeah I'm using C4D for the modeling. Unfortunately I don't have BodyPaint so I use UV-mapper for mapping the textures and that can sometimes be tricky when mapping "hidden" polygons. I did as you said - selected the polys inside the cockpit and applied a different texture on those. That solved the problem in C4D but will not solve the problem when I releas this as a freebie (you can't select individual polys in Bryce). Pakled-> Yepp that is correct
www.colacola.se
Actually, let me clarify that.If the cockpit is part of the main fusalage object, select all the cockpit polygons, copy them, then paste as a new object.Invert the selection and delete the body off the new object.Then delete the cockpit off the first object.Even though they are seperate objects in the manager they will be exported together with thier specific names.That way it can be selected in bryce as a group.
I eat babies.
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an update:I'm continuing with the texturing. Most parts have now a basic texture applied but I'm having difficulties with texturing the area inside and around the cockpit.
I also noticed that I have messed up the shape of the propeller.
Now continuing with detailing the textures.
www.colacola.se