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Subject: Freebie WIP (WW2 airplane) - update


bazze ( ) posted Wed, 26 January 2005 at 2:00 AM · edited Tue, 04 February 2025 at 12:38 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=2090486

an update:

I'm continuing with the texturing. Most parts have now a basic texture applied but I'm having difficulties with texturing the area inside and around the cockpit.

I also noticed that I have messed up the shape of the propeller.

Now continuing with detailing the textures.

pzl_p11_5.jpg

www.colacola.se


darkness_02 ( ) posted Wed, 26 January 2005 at 5:17 AM

love ur textures.... this is coming on very nicely can't wait to see it when it's all done and ur able to get it up in the sky... Darkness


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bandolin ( ) posted Wed, 26 January 2005 at 10:44 AM

Very impressive. But I'm a sucker for WWI & II aircraft.


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pakled ( ) posted Wed, 26 January 2005 at 1:34 PM

hmm..is this Polish?..just wondering..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Dann-O ( ) posted Wed, 26 January 2005 at 7:28 PM

Great work I am following the thread on its creation on CG talk.

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TwistedBolt ( ) posted Wed, 26 January 2005 at 11:20 PM

Nice job Bazze.Oh yeah,If your using bodypaint(your using cinema right?)simply select the polys surrounding the cockpit,give it a selection tag and hide them.You can do this to the cockpit walls as well.Just hide one side and paint what you can,then do the same for the other side. And if drac is around and doing the guy in the cockpit I have a face sitting around with no body.

I eat babies.


bazze ( ) posted Thu, 27 January 2005 at 8:30 AM

TwistedBolt-> Yeah I'm using C4D for the modeling. Unfortunately I don't have BodyPaint so I use UV-mapper for mapping the textures and that can sometimes be tricky when mapping "hidden" polygons. I did as you said - selected the polys inside the cockpit and applied a different texture on those. That solved the problem in C4D but will not solve the problem when I releas this as a freebie (you can't select individual polys in Bryce). Pakled-> Yepp that is correct

www.colacola.se


TwistedBolt ( ) posted Thu, 27 January 2005 at 5:40 PM

Make it a seperate object in c4d, when the .obj is exported it is just exported as an object group.Although I dont know if UV mapper handles object groups.

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TwistedBolt ( ) posted Thu, 27 January 2005 at 5:48 PM

Actually, let me clarify that.If the cockpit is part of the main fusalage object, select all the cockpit polygons, copy them, then paste as a new object.Invert the selection and delete the body off the new object.Then delete the cockpit off the first object.Even though they are seperate objects in the manager they will be exported together with thier specific names.That way it can be selected in bryce as a group.

I eat babies.


TwistedBolt ( ) posted Thu, 27 January 2005 at 5:50 PM

dont forget to use the optimize function too,as thier will still be points left over for the poly deletion.

I eat babies.


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