Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Poser 5's polygon-smoothing algorithms use some sort of spline interpolation. It works great on organic forms that are meant to be curved, and can do amazing things for low-poly meshes. But unless the geometry has been constructed with this in mind, you'll often get strange bulges on otherwise straight edges. The rules for creating sharp edges in P4 more-or-less apply to P5, also -- bevel your edges, or split/unweld their vertices. Nice mushroom village, by the way.
All you need to do is go into UVMapper load your model then select from the menu at the top of the screen,tools,vertices then split a box will appear and there will be a number which is roughly about 43 leave that alone. apply this and then save and load back into POSER. what this does is splits any vertices that are at right angles to each other, and leaves all others unaffected. Hope this was of help.
Getting old and still making "art" without soiling myself, now that's success.
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PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti