Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
triangles are better than squares, detail wise anyways my dynamic clothes i always make from 3 sided polygons but other items, say a table and stuff that doesnt move i use 4 sided polygons, less file size and faster renders as for your problem, i get it occassionally i just reboot and its fixed if you didnt reboot since a time poser crashes then its more likely errors happen
First of all: more polygons! The cloth simulator likes lots of polygons to work with.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Just to give you an idea of mesh density here is a shirt I did that worked well in the cloth room. Good Luck :) John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
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