Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 28 2:24 pm)
Thanks, Mec4D. Experimenting with translucence with human skin after reading your stuff I noticed you can 'improve' some renders simply by adding a little (so far I like between about 0.1 and 0.3) translucence and fiddling with the color a bit depending on the texture used. Very handy stuff. Thanks for the tip.
...probably an obvious thing, but I just noticed that if you decrease the diffuse value by about the same amount that you make the translucence it helps knock out what can be a kinda harsh 'glow' otherwise (for human skin) depending on your lighting, e.g. with translucence of 0.2 and diffuse value lowered to 0.8 (so that the two added together is equal or fairly close to 1.0).
Teyon try to remove the diffuse, you use already a image color map maybe it will works better for you. Tunesy : translucence effect is great for the body part and for special effects, to avoid the glowing effect I will use the Alternative Diffuse here for human character, if you work with Aliens it is great to get the waxy effects as well :)
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Hi chinchbug, sometimes the simple things are the best! you need image map for this effect in poser, we don't have SSS in our material room but Poser users don't stay behind other in any way! there wait for us more solutions around! Wish you much success with your experiments
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Mec4d - These candles look awesome! Again (as per the other msg thread), I suspect you will get the effect regardless of the light positions...so it's kind of "fake translucency". Tunesy....definitely adding a small amount of translucent (or ambient) red to skin tones will improve human skin a heap. You just need to tune the amount of red depending on the amount of light in the scene. You you add lots of translunce, back the diffuse off a point or two. Mec4d - yes, the sss map is the key. The HyperReal kit uses both a V3 head and body sss maps to control where the ambient (translucent) and diffuse incidence effect gets applied. Makes a big difference. As for getting REAL sss....that is the quest. I think there are two possibilities.....1) Some tricks with specular. So far, experiments has been a total failure, but haven't given up yet, or 2) A phython script which analyses the lights in the scene and creates a lightball map (like a sphere) jpg (using the sss algorythms), which could then be plugged in to the ambient node.
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face_off Thanks!, but sss have to do with translucence and not with ambient, as you read already it works fine regarding to the light. We don't have in poser5 material room SSS but thanks to the translucence map we can create the illusion of it as well, without the maps we don't get the effect and that is the trick here about. Ambient glow always in dark or not, translucence glow now in the dark if the scene don't include any light behind the object and as you saw already i proved it :) more value of the front light on the surface get past the translucence effect as in reality what we can't say about ambient.. it is very big difference about. :) Cath
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"Surrender to what it is - Let go of what was - Have faith in what will be "
[I saved the screen shots in this thread! But I'd like to know how the flame was done on the candle? ] It is animated avi diffuse color map with alpha channel. I plug into the Alternate diffuse color to let it ''glow '' also in the dark :)
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"Surrender to what it is - Let go of what was - Have faith in what will be "
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"Surrender to what it is - Let go of what was - Have faith in what will be "
If it's not too much, maybe a mini tutorial on that candle flame, because you lost me. I'm still learning how P5's Mats works.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
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I will put the tutorial on my website under Tutorials tomorrow, i will show there some more tricks as well, to use in the P5 Material Room. Check out later at www.mec4d.com :) Cath
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Mec4d.... "Ambient glow always in dark or not, translucence glow now in the dark if the scene don't include any light behind the object and as you saw already i proved it :)" I'm not sure I fully understand.....Can you pls try this... 1) open a new scene in Poser 2) load a box prop 3) set cube material to translucence = white, power 1 4) then delete ALL lights 5) render The cube will render white! I think this conflicts with what you are saying (which is that if there is no backlight, translucence will render black). Then....change the translucence to 0, and ambient to white, 1.....then rerender - you will get the same render. So translucence = ambient in these circumstances. Again....I hope I am wrong. I so want to believe you, because this opens up so many possibilities...
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Attached Link: AVI Animation Translucence effect CLICK HERE
I understand but it works well good did you saw the animation? it don't glow without light, it can't glow becuase you saw it on the other topic with the clothplane I think you do something wrong I go now to see the cube and I will let you know check out the animation_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
Attached Link: Mec4D's Poser5 Tutorials
Thanks Jim :)) I made tutorial only for the translucene material setting check on my website, I will post tomorrow more tutorials there for Poser5 Shader nodes so check out if you wish Cath_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
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"Surrender to what it is - Let go of what was - Have faith in what will be "