Wed, Nov 27, 7:02 PM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: animating trees in vue Esprit 5


palagas ( ) posted Mon, 07 February 2005 at 1:44 PM · edited Sun, 24 November 2024 at 2:11 AM

I have looked the manual over and cannot find a place where it shows how to have trees swaying in the wind.when I use Mover 5 it moves the whole tree.What am I doing wrong Someone please reply. Thanks


miden1138 ( ) posted Mon, 07 February 2005 at 1:51 PM

Palagas, Trees moving in the wind can only be done in Vue 4 Pro. And probably Vue 5 Infinite when it comes out. Sorry. Mike


war2 ( ) posted Mon, 07 February 2005 at 6:46 PM

yes v5I can do it aswell, in fact v5I will do a better job of it then v4pro thanks to its new eco system features.


miden1138 ( ) posted Tue, 08 February 2005 at 7:03 AM

Eco system?! Man, I need to read up on the specs for V5I. I just got V5 Esprit the other day, and having way too much fun with it!


war2 ( ) posted Tue, 08 February 2005 at 8:05 AM

one more long month to go :)


Dale B ( ) posted Tue, 08 February 2005 at 9:00 AM

Just make sure you have a lobster bib on, and no fluid in your mouth. Infinite's feature list is....interesting... 0:)


palagas ( ) posted Tue, 08 February 2005 at 12:25 PM · edited Tue, 08 February 2005 at 12:28 PM

Can someone please tell me how it is done with Eco system.Can this be used to animate water to. Thanks

Message edited on: 02/08/2005 12:28


Dale B ( ) posted Tue, 08 February 2005 at 2:07 PM

Ecosystem has nothing to do with animated trees and plants; that is a function of the vegetation generator that's used in Vue4Pro, and Vue Infinite. What the ecosystem does is allow you to designate an area as a system layer, then specify what you want to use for the item assigned to that layer. If you specified say a maple tree to a system layer, then Vue Infinite would create unique iterations of that species of tree, and scatter them across that layer according to the density setting you assigned when you created the layer. You can also assign rocks, people, Poser imports, etc as layer items (download the ecocity animation at either e-on's site on the Vue Infinite spec page, or at belino.net, home of Phoul, who has made the last two demo reels for e-on, and is probably working on the one for Vue Infinite as well. The city structures in that fly-over are the Dystopia city blocks 001 to 010 by Mobius 87. You can find them in the Poser freebie section here). And that flyover was rendrered on a machine with 512megs of ram, so they have some brand new memory management. They have also added an extra function to materials, and that can be used to generate ocean swells. At the moment there is no flowing water, but since Infinite supports Python, there is hope that WierdJuice Software, the creators of Metaform for Poser, can port their app to VueI. Metaform creates dynamic metablobs in Poser (which hasn't any real support for it, so the fact that it works so well is amazing), with implied gravity. There is a small library of predefined emitters, deflectors, and blockers that can be used to generate and control the metamesh flow and behavior. With the shader system Poser has, Metaform has produced running water, dragon'b breath, and burning Poser characters (you can set any surface to be an emitter).


war2 ( ) posted Tue, 08 February 2005 at 5:18 PM

im realy looking forward to (if it happens that is) wierdjuice comming up with support for v5I if its possible, which it should be.


Dale B ( ) posted Tue, 08 February 2005 at 5:53 PM

Me too. That's why I mention it so much. The more people I can send to WJS's site asking 'does it exist yet?', the better the odds are that it will... O:) The -down- side of it will be the time hit that generating the metaflow mesh (and all the collision tests) will cause on rendering an animation. Even if it works, it may bog things to the point where you have to get creative in rendering with it (possibly being forced to render the flow and immediate deflector, then the rest of the scene in a second session, then compositing them in something like Premiere or After Effects). If they can though, all that would leave would be a particle based weather system for things like rain, snow, and blowing dust, and we =would= have a world generator of incredible capability. I wish I had the twist of mind to for Python... Vue really needs the equivalent of an Ockham....


war2 ( ) posted Wed, 09 February 2005 at 5:59 AM

ah yes, but its comming closer and closer dale :)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.