Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
A couple of suggestions: 1) Most of the fragmenting modifiers tend to give rather ordered results, but you can make things a bit more interesting and chaotic by applying two or more modifiers to the same object and some clever keyframing. 2) Stick a bulb in the middle of your exploding object and use the light sphere (on the bulb's effects tab). You can keyframe this to get a nice explosion effect, and also keyframe the light's colour so it falls off over time from white heat through yellow and orange to red. There are several other light effects on the same tab that you might find useful. Hope that helps!
Oh, and judicious use of the lens flare effects helps as well, though be aware that Carrara's lens flares are treated (correctly) as camera artifacts and will therefore overlay your entire image (they won't, for example, silhouette other objects). Now THAT would be a very funky addition to C5 (as would the ability to make particles act as lights for this purpose) - you still listening Charles?
In the opening six frames, I flashed the scene with a spotlight quite close to, and above, the sphere. Then there's a bulb light inside. That flashes the scene again as the pieces move farther away, and this light got color added in three frames: yellow, then red.
The FOG modifier gave both good results, and poor. What you see here was the best: vaporous, and swirls like cigarette smoke. In between these frames the modifier likes to go off on its own. In those frames it often looks like a jet of nasal spray, but largeish, like a cloud of buckshot. If I use it again, I will closely check the effects every few frames before doing a final render that I expect to show to anyone.
This was a satisfying excercise, though not what I started out to build. This is a good sci-fi effect, but does not look 'real'. I'll try to put some of your advice to work, and see you back here.
Now...about those pesky propeller discs?
If you're thinking of rotoscoping a 2D image, then I can heartily recommend ParticleIllusion from Wondertouch - it's a brilliant way of simulating 3D particle effects using 2D sprite images. Not sure what demos/special editions are available at the moment, but I believe they've got a Max OSX SE out... www.wondertouch.com
Attached Link: http://www.dexfx.com/Effects.htm
This is a sample expolosion from Particle Illusion which Hotsteppa mentioned above. It's an amazing piece of software.For this shot (these are four stills from an animation), I used Particle Illusion for the explosion, Carrara for the flying saucer and some debris, and Adobe AfterEffects to do the compositing and to create some of the debris of the mission tower collapsing.
If you want to see the whole animation (it's actually not the most recent version, but I haven't posted anything to my site for a while), check out this link:
http://www.dexfx.com/Effects.htm
Hope that's helpful.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Also, I'm starting to play with 'SHATTER' and 'PARTICLES' to make things fly apart. Any suggestions on simulating an exploding fireball?