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Poser Python Scripting F.A.Q (Last Updated: 2025 Feb 05 6:41 am)
Seems possible, but I'm curious about the highly specific formula. What's the main purpose?
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ah fine fine i make a flat square in a modelling program, say blender the square is whatever vertices wide and high then i move them along Z scale to make a shape lets see how smart you are :) whats a greyscale map do that is showing "depth" info? if you said displacement maps, you get it right now this is only part of it the image produced is often just 1 part of the model has to be made piece by piece then pasted over the UV template for the end figure thus the end result is an easy way to create accurate and high detail dis maps with perfect shape now doesnt need to be in poser, can be its own program just needs to read obj files and output the bmp file its also good for trans maps
Are you making a pin-map? Regular grid of planar vertices displaced in Z by topology of whatever's behind the grid... BTW, I'd love to see a folded tesseract [assuming I could survive the experience] ;-)
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k a script idea first the limitsa modeller would need to stick to in order for script to work right all vertices must stick to an X,Y grid with 0.1 increments 0.5, 0.4, 0.3, 0.2, 0.1, 0.0, -0.1, -0.2, -0.3, -0.4 etc X,Y be to a max of +/- 50.0 so center and 500 each way the file from script would be 1001x1001 pixel so 501x501 is 0.0 then Z coords of a vertex can be 0.00000000 to 1.00000000 (think model files goto 8 points right of demical?) any increment k script works like load vertex (X, Y, Z) pixel (501 - (X * 10)),(501 - (Y * 10)) = roundnearest(255 * Z) //R G B are same value, output above makes a greyscale map //which shows Z coords "depth" 0-255 pic loop till no vertices left save image exit script ignores edges/faces/etc, only looks at vertices would require limits on modeling, but i can work with that want to try mr ockham?:)