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Subject: Exporting question


mike3124 ( ) posted Thu, 24 February 2005 at 12:17 AM ยท edited Thu, 25 July 2024 at 6:01 PM

Is there any way to export my projects from Blender to something that DAZ Studio can read.


ysvry ( ) posted Thu, 24 February 2005 at 12:41 AM
Pol ( ) posted Thu, 24 February 2005 at 3:12 PM

Daz can import : Poser files = pz3 pz2 cr2 lt2 cm2 pp2 and Wavefront OBJ. So you can export from Blender your mesh in OBJ and then import in Daz Studio. Cheers


mike3124 ( ) posted Thu, 24 February 2005 at 5:39 PM

Is videoscape file format (.obj) the right export to use in Blender? If so it is not working for me. I can export it but when I import it into DAZ nothing will show up. What I have done is taken Michael 3 and imported him into Blender. I then made some changes to him exported him in the videoscape file format (.obj), then imported him as a obj into DAZ. I would think this is right but it is not working. Am I missing something? Thanks for taking the time to answer my questions.


nruddock ( ) posted Thu, 24 February 2005 at 6:32 PM ยท edited Thu, 24 February 2005 at 6:33 PM

Attached Link: http://bane.servebeer.com/programming/blender/index.html

The exporter you need is the one for Wavefront OBJ, see attached link. Edited to correct typo.

Message edited on: 02/24/2005 18:33


ysvry ( ) posted Thu, 24 February 2005 at 7:10 PM

videoscape was on the amiga 20 years ago if i remember well

for some free stuff i made
and for almost daily fotos


Pol ( ) posted Thu, 24 February 2005 at 8:40 PM

file_190630.jpg

Hi Mike I did this for you, it's at the bottom of the list. Does it help..?


mike3124 ( ) posted Thu, 24 February 2005 at 9:36 PM

Boy is my face red. I was not able to see it because it was behind the taskbar. Thank you very much Pol and ysvry.


jestmart ( ) posted Fri, 25 February 2005 at 10:58 PM

I hope you have better luck then I've been having. Check out "Abnormal Normals" in this forum. I'ld really be interested to know if you experience similar problem or not.


Pol ( ) posted Sat, 26 February 2005 at 2:10 PM

Check out "Abnormal Normals" in this forum. I'ld really be interested to know if you experience similar problem or not. Yes jestmart I have the same problem and not only with a Blender mesh. I'm also using Animation Master and Cinema 4D and it's the same once imported in D/S...!


jestmart ( ) posted Sat, 26 February 2005 at 10:31 PM

Thanks for replying. I was beginning to think I was the only one experiencing the problem maybe due to my crappy computer. Now I have figure out how to solve it.


Pol ( ) posted Sun, 27 February 2005 at 3:09 AM

Hi Jestmart If possible could you give me some directions please. Thanks


jestmart ( ) posted Sun, 27 February 2005 at 10:16 PM

Just after posting here I went to the official DAZ Studio forum and found the information I've been needing, the thread is titled "Displacement & splitting vertices" http://forum.daz3d.com/viewtopic.php?p=197977#197977 I hope the address will work. Basicaly both Poser and Studio automatically smooth models. The only way to avoid this is either add a lot of extra lines at the area you don't want smoothed or split the vertices. Splitting the vertices means breaking the model into individual faces where ever you don't want smoothing. The thread is mostly about how this interfers in using Studio's displacement feature but it still may be worth taking a look at.


Pol ( ) posted Mon, 28 February 2005 at 3:29 AM

Thanks a lot. Cheers


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