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Subject: Works in progress from XFX-3d


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XFX3d ( ) posted Wed, 23 February 2005 at 5:33 PM · edited Tue, 04 February 2025 at 5:51 AM

file_190503.jpg

These were started mostly yesterday, and should be along soon. Further, XFX-3d is looking for someone who is fast with, good with, and enjoys UV mapping, for a portion of the sales of all figures they work on. The final resting place of each of these, when the figures are finished, is not yet known. Some may become exclusive subscription content, some may be nonexclusive sub-and-store items, and some may be submitted to DAZ which requires exclusivity. Sincerely, The XFX-3d staff www.xfx-3d.com

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Wed, 23 February 2005 at 5:33 PM

file_190504.jpg

...

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Wed, 23 February 2005 at 5:34 PM

file_190506.jpg

...

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Wed, 23 February 2005 at 5:34 PM

file_190507.jpg

...

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Wed, 23 February 2005 at 5:34 PM

file_190508.jpg

...

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Wed, 23 February 2005 at 5:35 PM

file_190510.jpg

...

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Wed, 23 February 2005 at 5:35 PM

file_190511.jpg

...

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Wed, 23 February 2005 at 5:35 PM

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...

I'm the asshole. You wanna be a shit? You gotta go through ME.


The3dZone ( ) posted Wed, 23 February 2005 at 6:43 PM

wow! those are some very interesting creatures :0)

Funny YouTube video of the week - Bu De Bu Ai


stonemason ( ) posted Wed, 23 February 2005 at 7:25 PM

looks ..different :) hope they get some good UV's,there's a lot of nice monsters/critters around but without a decent uv map they all fall short. good luck! #6 looks cool btw Stefan

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XFX3d ( ) posted Wed, 23 February 2005 at 10:20 PM

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We're working on it. That's why we want to hire a specialist. Just so everyone knows, XFX isn't just Dodger anymore -- while he's the 'singer/songwriter' of the band, there are more of us than just him working on this stuff (couldn't get things done wuite this fast otherwise, right?) Here's a few more things from the factory today :)

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Wed, 23 February 2005 at 10:21 PM

file_190514.jpg

...

I'm the asshole. You wanna be a shit? You gotta go through ME.


Little_Dragon ( ) posted Thu, 24 February 2005 at 12:14 AM

I'd offer my services, but I'm not that fast at UV-mapping yet. Or probably that good.

He's actually going to sell a rust monster, though? Is this allowed under the d20 or Open Gaming licenses?



XFX3d ( ) posted Thu, 24 February 2005 at 12:31 AM

That's not a Rust Monster, it's a Corrosion Creature, and if "Gazers" are fair game... :) Besides which, the appearance that TSR gave the Rust Monster was not original either. It was, along with the Bulette, based on little plastic monster toys that were common back then (and covered under design patents, not copyrights, thus TSR's ability to use the appearance thereof in a drawing). Even the sizes of the monsters is based on those toys' sizes as compared to 25mm lead figurines.

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Thu, 24 February 2005 at 1:30 AM

file_190515.jpg

...

I'm the asshole. You wanna be a shit? You gotta go through ME.


Little_Dragon ( ) posted Thu, 24 February 2005 at 3:38 AM

I'd heard that about the toys. Wish I could see the originals. As long as Hasbro and WotC don't throw a wobbler ....



Cylithera ( ) posted Thu, 24 February 2005 at 6:24 AM

These look incredible!! I'd really like to know where these end up! :)


ChuckEvans ( ) posted Thu, 24 February 2005 at 11:38 AM

Who had her work moved to the Developers Forum.


XFX3d ( ) posted Thu, 24 February 2005 at 2:33 PM

ChuckEvans Said: And This is Different From Sera's Thread? It is different, as we are showcasing at the very top of the thread a figure that will be for sale soon and is finished and being shown in use in Poser. However, on exmination of Sera's thread, it doesn't seem, if her figure will be for sale, that it belongs in a seperate location, as she is also showcasing a product, which seems an appropriate activity for a "Product Showcase" forum.

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Thu, 24 February 2005 at 2:56 PM

Spoke with Clint. The product at the top is already about ready for release, and so can be in PS. We'll be reposting that figure there.

I'm the asshole. You wanna be a shit? You gotta go through ME.


Caly ( ) posted Fri, 25 February 2005 at 7:27 AM

Hmm, different. Kewl. ^^

Calypso Dreams... My Art- http://www.calypso-dreams.com

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XFX3d ( ) posted Fri, 25 February 2005 at 3:50 PM · edited Fri, 25 February 2005 at 3:51 PM

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We have an update on the status of the Faerie Dragon. This will include interchangeable wings between Dragon, Dragonfly and Butterfly styles, and possibly Bird.

Message edited on: 02/25/2005 15:51

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Fri, 25 February 2005 at 4:49 PM

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And another update

I'm the asshole. You wanna be a shit? You gotta go through ME.


insomniaworks ( ) posted Sat, 26 February 2005 at 10:47 AM

Great work XFX! How do you approach the uvmapping of those items?


XFX3d ( ) posted Sat, 26 February 2005 at 2:41 PM

See message #1 in this thread: We hire someone :)

I'm the asshole. You wanna be a shit? You gotta go through ME.


stonemason ( ) posted Sat, 26 February 2005 at 7:10 PM

"See message #1 in this thread: We hire someone :)" any luck finding someone yet? do you still have a low res version of these beasts?..ones that haven' been subdivided. not volunteering but if I were that's the first thing I'd be asking. Stefan

Cg Society Portfolio


XFX3d ( ) posted Sat, 26 February 2005 at 8:19 PM

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Got Deecey (Denise) giving the first one a go, and maybe the dragon by now. Unfortunately, the combination of techniques he's using that allows our modeler to model them so fast -- well, it precludes him being able to work at low res. It's an interesting technique (and we're going to hold the cards close to our chests right now, on that note, at least for the moment) but it requires a decent res mesh to work with. He's keeping it as low as possible, but it's not always very possible. BTW here's an update on that there dragon, lest anyone thought it was some great huge slathering beast, this shows another set of wings to dispel that notion.

I'm the asshole. You wanna be a shit? You gotta go through ME.


insomniaworks ( ) posted Sat, 26 February 2005 at 10:35 PM

Well keep me in mind also for helping on these projects. I am at sort of a cross roads at the current time and looking for a change in direction. I find your projects very interesting.

I have the same problems working on my models now that you mention it. I really wish to load them with detail, but I have a problem with too dense meshes my self. I spent the day reserching how to reduce meshes yet keep the detail. I use Rhino (nurbs) as a modeler and it is realatively fast also, but you end up with a too much mesh over the entire model where it isn't needed in order to bring out fine detail. I have been exploring alterantives such as subdivision modeling, but its hard to muster the patience to learn a whole new software package and technique when all I want to do is keep working. What modeler or method is your modeler using?

UV mapping cab be very hard and in some ways its like reverse engionering. One of the advantages of Rhino is that I can get unwrapped maps out of rhino from which I can use as raw material to build my maps. Although when modeling with using your unwrapped map as a uvmap, one has to be careful to keep his isocurves uniform and parallel. My modeling style and choice of projects reflects this. I also tend to model my projects whole rather than a right and left hemosphere in order not to get unwrapped uvmap headaches.

When one does models such as yours using nurbs, your isocurves begin to go crazy and you have so many surfaces and joined together that it makes the unwrapped map useless. One has to fall back on making a series of cylinder maps and joining them with out distortion and in a logical mapping layout that both hides the seams and makes the texturer's work as easy as possible.

I have just noticed that UVMappro has some new features that makes cylinder uvmapping much easier and giving suprisingly great results that rivel or exceed my unwrapped maps with little effort. The only part that takes remarkable skill is joining these cylinder maps together seamlessly. I have reviewed the new uv map demo and I see that it has improved viewing and vertice manipulation to take a lot of the guess work out of the process. I am anxious to apply these tools to a model like yours.

marty


Little_Dragon ( ) posted Sat, 26 February 2005 at 11:31 PM

The only part that takes remarkable skill is joining these cylinder maps together seamlessly. From my experiences, I can second that.



insomniaworks ( ) posted Sun, 27 February 2005 at 11:30 AM

Little Dragon, the newest ver of UVMappro has a wonderfull way of showing you the results of every movement of every vertice on a perspective view of the model as you are doing it. This will be a fantastic tool for this purpose blending sections of the map. I am still using UVMappro 2.0 and so is my partner, I have to buy it shortly. My guess is that the modeler is using nurbs also, lol, enen though XFX-3D hasn;t told us, lol. Right XFX?


XFX3d ( ) posted Sun, 27 February 2005 at 5:16 PM

file_190523.jpg

Nope, not using NURBs at all.

I'm the asshole. You wanna be a shit? You gotta go through ME.


insomniaworks ( ) posted Sun, 27 February 2005 at 7:06 PM

Well what ever method, its great work!


Little_Dragon ( ) posted Sun, 27 February 2005 at 7:54 PM

Little Dragon, the newest ver of UVMappro has a wonderfull way of showing you the results of every
movement of every vertice on a perspective view of the model as you are doing it.

Yeah, my Ultimate Unwrap3D has similar features. Provides some good feedback while you're working, particularly with regard to seam alignment, texture-stretching, and distortion, but doesn't greatly simplify the task of stitching the pieces together.

Then again, I only recently figured out how to use those interactive 3D widgets which control the position and orientation of the cylindrical UV projection, so I might be missing something obvious.



XFX3d ( ) posted Sun, 27 February 2005 at 9:09 PM

file_190526.jpg

More face... This guy needs UVMapped now.

I'm the asshole. You wanna be a shit? You gotta go through ME.


insomniaworks ( ) posted Mon, 28 February 2005 at 7:02 AM

Those toes and toe nails will be a challange to uvmap because they are folded over one another. Great work, glad you are moving along so quickly. A modeler who models that fast can have a staff of people making his stuff poser ready. LittleDragon: I have Ultimate Unwrap also, but I never tryed to use it over uvmappro. What I use Ultimate Unwrap for mainly is welding seams. marty


XFX3d ( ) posted Tue, 01 March 2005 at 6:26 AM

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They're not seeming too bad. We have a basic map on this. While we can see room for improvement, we need someone to do that improvement because, again, it's not any of our forte by any means.

I'm the asshole. You wanna be a shit? You gotta go through ME.


XFX3d ( ) posted Tue, 01 March 2005 at 6:27 AM

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Once more, with feeling...

I'm the asshole. You wanna be a shit? You gotta go through ME.


insomniaworks ( ) posted Tue, 01 March 2005 at 8:28 AM

"Once more with feeling", thats my favorite buffy episode:)


Caly ( ) posted Tue, 01 March 2005 at 8:31 AM

Just hoping no one knows that I'm just going through the motions.... ;)

Calypso Dreams... My Art- http://www.calypso-dreams.com

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insomniaworks ( ) posted Tue, 01 March 2005 at 8:43 AM

"just give me something to sing about!"


Caly ( ) posted Tue, 01 March 2005 at 8:46 AM

"Bunnies! Bunnies it must be Bunnies!! Or maybe midgets..." teehee

Calypso Dreams... My Art- http://www.calypso-dreams.com

Renderosity Gallery


insomniaworks ( ) posted Tue, 01 March 2005 at 9:36 AM · edited Tue, 01 March 2005 at 9:41 AM

okay enough buffy and bunnies!

der be dragons here

us full time three dee modelers have a lot of time to watch tv:)

Message edited on: 03/01/2005 09:41


XFX3d ( ) posted Tue, 01 March 2005 at 9:43 AM

We do pretty well with fiends from hell, but lately you can tell...

I'm the asshole. You wanna be a shit? You gotta go through ME.


insomniaworks ( ) posted Tue, 01 March 2005 at 10:35 AM

...i've been going thru the motions, walking thru the part, nothing seems to penetrate my heart....


Caly ( ) posted Tue, 01 March 2005 at 1:41 PM

"Shall I stay this way forever?... Sleepwalk through my life's endeavor?"

Calypso Dreams... My Art- http://www.calypso-dreams.com

Renderosity Gallery


insomniaworks ( ) posted Wed, 02 March 2005 at 7:28 PM

file_190533.jpg

I hope XFX doesn't object, if he does, I will be glad to take remove this post, but I am proud of my work and I want to show it. I am very happy to announce that I am part of the XFX-Crew now. I am proud to say that I will be working on the uvmaps for the monsters. I have just began mapping the dragon shown above somewhere and I wanted show how its coming along. This map is in rough stages, but I beleive its looking real good. All I can say is UVMAPPRO 3.2 KICKS ASS!!! I couldn't have gotten these results with the old interface. I am still learning to use all its new mapping tools. I have never had so much control of my maps. marty


XFX3d ( ) posted Thu, 03 March 2005 at 8:38 AM

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We're also finally getting somewhere on the Pit Fiend UVs.

I'm the asshole. You wanna be a shit? You gotta go through ME.


DCArt ( ) posted Thu, 03 March 2005 at 10:35 PM

I'm using a combination of UV Mapper Pro and Deep UV to do my UV Mapping. I will post examples when they are ready. Deep UV does an AWESOME job with UV maps, and I will be going for the "bearskin rug" type. Stay tuned ...



insomniaworks ( ) posted Fri, 04 March 2005 at 9:48 PM · edited Fri, 04 March 2005 at 9:55 PM

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Here is my map on the dragon. I can tweak and change to suit, but I am very satisfied with it as far as the most even distibution of texture possible. One again, my thanks goes out to Steve Cox for his enhancements to UVMapPro. I have the ears to deal with but I am awaiting on how to, I will either seperate them or relax them into the head map.

Message edited on: 03/04/2005 21:55


insomniaworks ( ) posted Sat, 05 March 2005 at 10:52 AM

...or maybe midgets...


insomniaworks ( ) posted Sat, 05 March 2005 at 2:29 PM

file_190544.jpg

Here is an alternative map at the request of FXF. This one will make the top and the bottom of the body or torso come together seamless.


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