Thu, Nov 14, 11:21 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: How to model anime character from images?


urusei ( ) posted Tue, 01 March 2005 at 7:58 PM · edited Thu, 14 November 2024 at 9:12 PM

Hello, I'm quite a beginner in the poser-anime domain. I was wondering, since you can't always rely on pre-fabricated heads and eyes, how do you people model anime characters and their characteristics? Every character has his own eyes and his head shape more or less. What technic are you using? If you have a front view and a side view of your character, what's the best tool to model the head? Are you morphing the anime doll kitt to obtain new anime heads. Or using the magnets? Or per-haps poser's face room to resize the head based on the pictures? And same question for the eyes shape (Not the IRIS color, THE SHAPE) Thanks a lot.


neilp ( ) posted Wed, 02 March 2005 at 6:20 AM

Here's an indepth tutorial using 3d studio max to model a full figure plus armour clothing. All these techniques are used to model any figure. http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp


urusei ( ) posted Wed, 02 March 2005 at 11:55 AM

Thanks a lot


Sarte ( ) posted Wed, 02 March 2005 at 2:26 PM

We use morphs to achieve different-looking heads.

Do the impossible, see the invisible

ROW ROW FIGHT THE POWER

Touch the untouchable, break the unbreakable

ROW ROW FIGHT THE POWER



an0malaus ( ) posted Fri, 04 March 2005 at 3:34 AM

One observation [as a formerly avid and now occasional devotee of anime & manga] which may be relevant when attempting to model anime characters: Given that the original anime/manga medium is typically 2D cels or artwork and may be extremely stylised, the eyes and more specifically the eyeballs are usually exaggerated and non-spherical. When seen from the side they can appear almost flat. In some cases so much so that a sphere representing the eyeball would be larger than the head!



My ShareCG Stuff

Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.


songohan2001 ( ) posted Mon, 07 March 2005 at 6:36 PM · edited Mon, 07 March 2005 at 6:43 PM

Try HexaGrea3D (http://nuqlear.com/Hexa3D.rar). This English version of Rokkaku Daioh allows you to make symmetrical models by drawing lines and connecting points over a drawn background.

Message edited on: 03/07/2005 18:43


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.